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Author
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Topic: Diagonally oriented slopes
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Myrex Junior Member Posts: 7 From: Registered: Dec 2000
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posted 12-03-2000 02:10 PM
I am trying to make a platform that is X shaped, aligned not nesw, but NE, SE, SW, NW (rotated 45 degrees). Now, some corners are lowered and I intend to hide some triangles to make it seem like a smooth diagonal cross rather than made from squares, but I have a problem. Lowering some corners to make the edges smooth produces odd results, I want a ridge to run down the centre of the X arms, on the ones running SW to NE they are fine, but on the SE to NW they form small "pyramids" as though the triangles cannot be pushed down on the sides - it takes them as ends, so the ridge still runs the wrong way. Is there any way around this?The other thing, how do i change the sky? Do I have to copy the wad from the required level type into the set of 10 or so files labeled mylevel.* ? I am still not sure what all those files are, as I could not build my own level without copying a set, say from the coastal level and renaming them to suit my levels name. Is there any way around this, so I can just 'include' the ones i want without making loads of copies? IP: Logged |
JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-03-2000 09:15 PM
For info about changing the sky look @ the threads with the topics "WAD file editor?" and "Rain and snow?"IP: Logged |
Reb@Eidos unregistered
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posted 12-04-2000 10:48 AM
Hello Myrex,It is very hard to visualize what you are talking about...any way you could send a screen shot of this? (TR has a built in sceen shooter...press the " key and the shots will appear in your root directory) You do have to use the entire WAD...each of the different files has specific inormation for that particular WAD, so you can't mix and match or you'll get odd results (or more than likely, a crash) It really isn't that time consuming using the 'rename' command to copy and rename an entire WAD. IP: Logged |
Myrex Junior Member Posts: 7 From: Registered: Dec 2000
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posted 12-04-2000 11:27 AM
quote: Originally posted by Reb@Eidos: Hello Myrex,It is very hard to visualize what you are talking about...any way you could send a screen shot of this? (TR has a built in sceen shooter...press the " key and the shots will appear in your root directory) You do have to use the entire WAD...each of the different files has specific inormation for that particular WAD, so you can't mix and match or you'll get odd results (or more than likely, a crash) It really isn't that time consuming using the 'rename' command to copy and rename an entire WAD.
Couldnt get a decent view ingame, as the textures confuse it a bit, so heres what its like from the editor. IP: Logged |
Rascalius Member Posts: 56 From:Singapore Registered: Dec 2000
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posted 12-04-2000 11:26 PM
Just to add to what Reb@Eidos said about taking screenshots. With the UK version the " button doesn't work, you need to use the @ button.IP: Logged |
JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-05-2000 03:36 AM
In previous version or TR this was the PRINT button (at least here in Germany) or not?IP: Logged |
Reb@Eidos unregistered
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posted 12-05-2000 10:48 AM
Well, I had to construct this myself to understand! I am as baffled as you are - I know that sometimes textures behave oddly because of their directional orientation, but I didn't know about this limitation. I will try to talk with someone at Core to see if there is a way to get around this, but I tend to think there isn't. When you come up against something like this, the best thing to do is work with the 'limitation'. IP: Logged |
Myrex Junior Member Posts: 7 From: Registered: Dec 2000
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posted 12-05-2000 11:25 AM
Said it was odd, didnt I? I assume that there is some priority over one direction of ridge for it to do this - must be to get over the logic of which control point set gets command over the valley/mountain edges.IP: Logged |