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Author
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Topic: objects not being displayed right!
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crimson king Member Posts: 115 From:ocala,fl,US Registered: Dec 2000
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posted 12-04-2000 10:12 AM
I hope somone can help me with this.When i run my editor it runs fine but it doesn't display the characters properly in the object window,Lara is all deformed.Also when i preview the level it is very jerky.My comp.meets or exceeds all the system requirements on the box and my drivers all seem to be current. HELP!!!!!! IP: Logged |
tomb raider fan Member Posts: 442 From:England, Sheffield Registered: Dec 2000
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posted 12-04-2000 10:51 AM
mine does the sameIP: Logged |
Reb@Eidos unregistered
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posted 12-04-2000 11:43 AM
Please give me more details about what you are doing. Did you install to the default folder on your C drive? Which project did you open? When you opened a project from the Maps folder, did you then load in objects after that? If you did, this will cause a problem! Objects automatically load when you open an existing project and if you load in another object set over the existing one, you'll get some odd results.Are you running anything else in the background when you run the game? What resolution are you running it at and do you have any of the special features turned on in the setup menu? Try running at 800x600 with only 'hardware acceleration' and 'bilinear filtering' turned on. IP: Logged |
Myrex Junior Member Posts: 7 From: Registered: Dec 2000
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posted 12-04-2000 04:22 PM
quote: Originally posted by Reb@Eidos: Please give me more details about what you are doing. Did you install to the default folder on your C drive? Which project did you open? When you opened a project from the Maps folder, did you then load in objects after that? If you did, this will cause a problem! Objects automatically load when you open an existing project and if you load in another object set over the existing one, you'll get some odd results.Are you running anything else in the background when you run the game? What resolution are you running it at and do you have any of the special features turned on in the setup menu? Try running at 800x600 with only 'hardware acceleration' and 'bilinear filtering' turned on.
I have the same. Lara comes up with every segment being made out of a leg with a gun. Her head is a leg with gun, each part of her arms are - she's just a mess of thigh segments and guns!
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The Crofter1996 Member Posts: 36 From: Registered: Dec 2000
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posted 12-04-2000 05:01 PM
I think the first objects of Lara been some animation objects such as gun holster ,flare ignition, so you got messy objects me too also but the other objects been cleary projected only lara messes up in object view 
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Viper S Member Posts: 106 From:Lake Jackson, TX USA Registered: Jan 2000
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posted 12-04-2000 07:57 PM
I think she's supposed to look like that in the level editor, at least from what I get.I believe I read it somewhere in the manual. ------------------
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JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-04-2000 09:17 PM
Once again: if you load objects from e.g. catacomb.WAD you MUST MUST MUST MUST output the WAD in the Room Editor to catacomb.TOM !! You cannot load objects from e.g. city.wad and then save as tut1.tom and convert it to tut1.tr4 !IP: Logged |
Reb@Eidos unregistered
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posted 12-05-2000 01:24 PM
What you see in the editor is only a dummy for Lara. When you make your TR4 file she appears as she should in the game. The WAD files contain compressed information and this information can't vary from one system to the next. If you aren't seeing the right objects you are probably not following directions! IP: Logged |
crimson king Member Posts: 115 From:ocala,fl,US Registered: Dec 2000
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posted 12-05-2000 10:23 PM
Thanks i got everything working with a little help from all the resposes(Mostly operator error .Thanks again!IP: Logged |