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Author Topic:   Is it possible to link create multi-leveled games with the editor?
EmperorRob
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Registered: Dec 2000

posted 12-05-2000 11:35 AM     Click Here to See the Profile for EmperorRob   Click Here to Email EmperorRob     Edit/Delete Message   Reply w/Quote
Can we create our own 2-3 levels and link them or do we just have to do them one at a time?

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Reb@Eidos
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posted 12-05-2000 01:12 PM           Edit/Delete Message   Reply w/Quote
Check the section on 'Creating Your Own Projects' in the manual. You can link levels together by entering into the finish trigger the postition number (according to its order in the script) of the next level you want to load. However, we are discovering that a few WADs aren't behaving as they should, so you may need to do some experimenting. CITY.was won't load up after any of the others and it has just been discovered when you create a new project with the CATACOMB.was, it won't load up a new level when the finish trigger is activated. We're trying to find answers to these problems, but in the meantime, you have quite a few options to create your own multi-level games!

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JohnCroft
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Posts: 251
From:Germany
Registered: Nov 2000

posted 12-05-2000 09:20 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Please be correct:

It is a TUTORIAL, NOT a MANUAL!
If it WOULD be a manual, if I wanted to e.g. use a climbable wall, I would look at the index and then see where I can get the information on how to do that.
But this is a tutorial, so there is no such thing unless you read everything again

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Reb@Eidos
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posted 12-06-2000 09:08 AM           Edit/Delete Message   Reply w/Quote
Semantics! According to the American Heritage Dictionary, 'manual' means 'a small book of instructions'. Actually, the table of contents serves a little like an index.....yes, in many cases you must scan through the TUTORIAL within the MANUAL to find how to accomplish certain tasks, but if you look in the TOC, it directs you to most of the basic skills....

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JohnCroft
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posted 12-06-2000 11:39 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
That is why I do not like the German tutorial, because there is no TOC

But there are some pretty cool errors:
the "Dome Room" is one time called "Doom Room" - what does EIDOS have to do with id software?

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Reb@Eidos
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posted 12-06-2000 11:55 AM           Edit/Delete Message   Reply w/Quote
I had no idea the Table of Contents was not included with the localized versions. If I'd had anything to say about it......

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JohnCroft
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Posts: 251
From:Germany
Registered: Nov 2000

posted 12-06-2000 12:07 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Well, not only that.
The german version contains 143 pages in letter size format - all these pretty cool graphics in the original tutorial are not there, even no screenshots in Philip Campbellīs tips. Just some graphics, but not many.

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