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  How do I set the transparency color for the textures?

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Author Topic:   How do I set the transparency color for the textures?
JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-06-2000 12:14 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Hi,

how can I set the transparency color for the texture files?
I`m using Ulead PhotoImpact 5.0 and there is no such option for setting the transparency color in TGA files.
Does anyone know which program can be used to set the transparency color?

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WebKnight
Junior Member

Posts: 13
From:
Registered: Dec 2000

posted 12-06-2000 12:16 PM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
Hi.

Not shure but...
if Iīm right, in the editor transparency color is fixed to black.
Donīt forget to set TOGGLE OPACITY.

Greetz.

[This message has been edited by WebKnight (edited 12-06-2000).]

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Reb@Eidos
unregistered
posted 12-06-2000 12:34 PM           Edit/Delete Message   Reply w/Quote
Use the color sampler to get the exact color from an existing texture file, then fill in your background with that color. If this doesn't work, make a copy of an existing texture map as your base, then paste your new tiles into it. THis way you can be sure the transparent color will work.

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Viper S
Member

Posts: 106
From:Lake Jackson, TX USA
Registered: Jan 2000

posted 12-06-2000 01:43 PM     Click Here to See the Profile for Viper S     Edit/Delete Message   Reply w/Quote
The transparency for Tomb Raider is:

If you're using hexadecimal code:

#FF00FF

If you're using RGB

R=255
G=0
B=255


When you enter those, it should be a bright pink, almost the same color as: this is.

Once you get that color, just fill it in where ever you want it to be transparent, and the TR engine will do the rest.

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