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Author
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Topic: Crash when quitting to titlescreen......help....
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Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 12-07-2000 04:27 PM
hi, After playing a "from scratch" level my computer crashes when I press 'p' and select the title screen.Does anybody know how to solve this? (The "loadcamera" line in the script points to a room which is not present in a "from scratch" but altering this line had no effect. The failure goes with every *.wad and *.tga) thnx Pytr. IP: Logged |
Viper S Member Posts: 106 From:Lake Jackson, TX USA Registered: Jan 2000
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posted 12-07-2000 09:13 PM
Yeah, it does that to me too, I don't know what's up with that...Everytime I build a level and save it over anything BUT tut1, whenever I pause it and try to go back to the title screen the game just crashes to the desktop. IP: Logged |
JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-07-2000 11:26 PM
Please read the other postings BEFORE you post your questions. This has already been answered by Reb@Eidos in the thread "Game crashes when selecting main menu".
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Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 12-08-2000 10:49 AM
Hi John, First of all I did read all ! the threads before posting this question.In the thread you're refering to you ask a question about saving and loading games, furthermore you end up at the desktop whereas my computer crashes. Two rather big differences I would say. You are talking about regretting to start with 'catacombs' I have the problem on all the levels. The answer of Reb@eidos is: he doesn't know and quitting to the Title screen (crash) and then loading might help. So now you know in short why I decided to repose the question. I'll try setting a 'final trigger' and if that doesn't help I'll save over the Tut.tom (If the level editor is made for creating new levels it should do so without crashing....agree?) thnx for the help Pytr
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JohnCroft Member Posts: 251 From:Germany Registered: Nov 2000
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posted 12-08-2000 01:02 PM
>>> furthermore you end up at the desktop whereas my computer crashes. Two rather big differences I would say. <<<Not so big at all  >>> You are talking about regretting to start with 'catacombs' I have the problem on all the levels. <<<
Well, I didnīt try all levels! As I experienced recently settomb has the same problem  >>> The answer of Reb@eidos is: he doesn't know and quitting to the Title screen (crash) and then loading might help. <<<
"He" is a female, isnīt it?  >>> (If the level editor is made for creating new levels it should do so without crashing....agree?) <<<
Did you read the tutorial? What about something like "if you move the sun too far out of the room the program will crash" ? They KNOW that the program will crash in certain situations, although when trying to go back to the main menu this should definetly NOT happen! IP: Logged |
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 12-08-2000 01:42 PM
Hi John,>>> "He" is a female, isnīt it?  <<< Oops I did it again...  You could be right. >>> Did you read the tutorial? What about something like "if you move the sun too far out of the room the program will crash" ? They KNOW that the program will crash in certain situations, although when trying to go back to the main menu this should definetly NOT happen! >>> I do agree, of course some functions have their limitations, I don't care as long as I can read about it. But creating one testroom from scratch is a little different. I've tried the solution with the 'end-trigger' but it didn't work. I thought the other option of saving over Tut.tom cannot work since I'd like to work with 'city' and if I've read it well I can't output a 'city.wad' over a 'Tut.tom'. Remains the question.....??? How do you return to your editor after trying a level? (I now hit the 'windows' button so I'm at the desktop and then quit the program with 'Ctrl-alt-del' and end-task. Regards, Pytr IP: Logged |
Reb@Eidos unregistered
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posted 12-08-2000 02:57 PM
I'll be posting an announcement regarding this but until that goes up, this should help!!! The finish triggers won't work properly until the load camera coordinates are adjusted, unless one of the rooms in your level covers the area of the coordinates entered in the script. To take care of this problem you can do one of two things. 1) play the original level of the WAD you are using then press F1. In the upper left corner you'll see coordinates displayed and r=# This is the room where the hardcoded camera that creates the load screen is located. You can go to that room, check the xy coordinates, then make the same room in your level, or 2) set new laod camera coordinates. To do this, refer to the section in the manual "Creating Your Own Projects". YOu have to go into your level, go to the room where you want your load camera view, press F1 to get the coordintates, then enter these into the script, etc.!You should now be able to exit to the title screen and to other levels without a crash! IP: Logged |
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 12-08-2000 07:29 PM
Hi Reb,Thanx for your directions, I allready thought it had to do with the 'loadcamera' line but I didn't make my script changes right. (The editor is not in my 'c' directory.) I now made a copy of the script folder in the c:\Program files directory, after running script script.txt I cut and pasted the script.dat, english,dat and strings.h files in the editor root.....and it works. You don't even need the finish-triggers. Thnx again, gotta go now...have some building to do.. regards Pytr IP: Logged |