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Author Topic:   Deleting textures
EmperorRob
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Posts: 77
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Registered: Dec 2000

posted 12-08-2000 08:22 PM     Click Here to See the Profile for EmperorRob   Click Here to Email EmperorRob     Edit/Delete Message   Reply w/Quote
Is there a way to delete textures in the "Face Edit" mode without replacing them with another texture?

Has anyone successfully combined 2 or more of the TGA files together?

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-09-2000 12:28 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
quote:
Is there a way to delete textures in the "Face Edit" mode without replacing them with another texture?

I would say: definetly NO.


quote:
Has anyone successfully combined 2 or more of the TGA files together?

Look at the tutorial and what is said there about the number of textures.

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Ocasious
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Posts: 114
From:North Hollywood,CA. U.S.A.
Registered: Dec 2000

posted 12-09-2000 04:36 AM     Click Here to See the Profile for Ocasious   Click Here to Email Ocasious     Edit/Delete Message   Reply w/Quote
There realy should be a way to remove the texture from the suface because doesent that add to the amount of polygons being used if your forced to lower the texture thats not wanted below the ground level so that its out of view? Wow it seems like this program was never tested at all, I guess we the public are the testers. What a pratical and ingenius way to save money.

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-10-2000 12:17 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Ocasious:
Wow it seems like this program was never tested at all, I guess we the public are the testers. What a pratical and ingenius way to save money.

If you ever developed a program simply for yourself at all, you know that there is a big difference between programs intended for developers than for "normal people".
Developers tend to have a list of bugs (e.g. donīt move the sun out of the room or it will crash) instead of fixing these bugs because itīs a limited number of people using this program and fixing that bug wouldnīt be very easy.
The level editor was NOT designed to be released sometime, only as a tool for the level designers of CORE.

If you post such messages (and others) again and again CORE/EIDOS might think "Why did we release the level editor at all? We wanted to be helpful, but all we get for this gift is postings like that?"

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Ocasious
Member

Posts: 114
From:North Hollywood,CA. U.S.A.
Registered: Dec 2000

posted 12-10-2000 05:19 AM     Click Here to See the Profile for Ocasious   Click Here to Email Ocasious     Edit/Delete Message   Reply w/Quote
In a way that makes a little sense and would turn a childs face red but if this was the case, then why not release the do's and don'ts with the game? It would have saved me a lot of time and you as well. And why not tell everybody that all the fuctions of the game are not in the editor. I know you dont think for a minute that you could design one of the levels that was in TRLR with this editor,,,,you cant its impossible right now.
Hopefully we get a patch and extra wads and textures wouldnt hurt,then everything would be fine. This is realy a mess of a program and its got everybody who bought it very angry and frustrated trying to use it. And I can see now that its getting to the point where we the public are getting upset with one another about what we post because in reality we all are a bit angry that the program is not working properly. And im not talking about properly to my standards, but im going by what the manual says to do, and what the box reads on the cover. And another thing is that if eidos/core was doing any thinking in the first place then they would have known that this was going to cause problems, and since they are not offering any surpport then I am only left to assume that they did and released it any way to bank off the x mas holiday. Its just far too many bugs for me to realy believe this was a finished project, but please direct your anger to eidos/core not me, because im very upset and I dont mind at all who knows it.
Im not going to be brown nosing anybody in hopes that if I shut up about it,then maybe they will fix the problems. Its thoes kinda thoughts that are partly responsible for them releaseing such a crumby program anyway.
Where you live do people shop in fear of a product not working when they get it home?

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-10-2000 09:32 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Do not complain about new textures - make you own

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Reb@Eidos
unregistered
posted 12-13-2000 01:01 PM           Edit/Delete Message   Reply w/Quote
You are right, this software is not perfect. Every last permutation was not able to be tested...if our goal was to produce something totally bug free the product would never have left the 'house'....just wasn't feasible. Look, even as developers we have to work within limitations, always! Philip Campbell designed amazing levels without much help from anyone and when he ran into potential 'stumbling blocks' he figured out ways to work with and around the problems. It's called being creative. I challenge you to see what an awsome level you CAN create when you look for what you CAN do rather than what you CAN'T do. I truly thought folks would be elated with the tools....there is so much one CAN do, so start making some cool stuff and be patient about getting more WADs!!!

Also, if you have hidden polygons in your model, you probably aren't modeling properly. You have the option to make textures one or two sided, and every visible polygon has to have a texture or you will have a 'hole' in your world. If you don't like the way you textured something and want to start over, use the remove textures button. If you don't want to remove all the textures, select the turquoise color from the color palette below the editor window and apply it to the areas you don't want textured. The beginning colors on that palette are colors used in the interface as well as the black and gray transparency colors....

[This message has been edited by Reb@Eidos (edited 12-13-2000).]

[This message has been edited by Reb@Eidos (edited 12-13-2000).]

[This message has been edited by Reb@Eidos (edited 12-13-2000).]

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Reb@Eidos
unregistered
posted 12-13-2000 01:05 PM           Edit/Delete Message   Reply w/Quote
RE: Combinging TGAs. You can't do this in the level editor. If you want to do this, you need to use a graphics program. Detailed instructions for creating your own texture maps (combining several, cutting and pasting, etc.) can be found in the manual on page 75 at the end of the "Advanced Skills" chapter.

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-14-2000 11:47 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
...but I still could not find ANY program that can save as a RAW in 16 Bit.
PaintShop Pro 7 can save as RAW, but only in 8, 24 and 32 Bit, not in 16 Bit.

So, how can I change the LOGO if there is no program available to save in 16Bit? How did CORE do that?

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