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Author
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Topic: No sound FX at Rolling boulders ?????????
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The Crofter1996 Member Posts: 36 From: Registered: Dec 2000
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posted 12-09-2000 01:12 PM
When i try to build the tut1 level where is a prob with the SOUND FX when i build the rolling spike boulders... So here is the question where are the SOUND FX of them and how can i put this in the Level @ TRLE  (because no sound @ rolling spikes when gets activated from lara to test the level) 
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DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-10-2000 03:38 AM
Try recording a sound of a rolling boulder or downloading off the internet. Then Trigger the sound at the same time as the boulder (Stacking Triggers).IP: Logged |
Reb@Eidos unregistered
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posted 12-12-2000 03:08 PM
Good idea Doc....apparently l_rumb.wav found in the sound.txt file is not assigned to the spiked balls....that would be a hardcoded thing, so Doc's suggestion is a possible solution...or you might be able to use one of the existing audio track sounds.....[This message has been edited by Reb@Eidos (edited 12-12-2000).] IP: Logged |
Opdam Junior Member Posts: 18 From:Brisbane, QLD, Australia Registered: Dec 2000
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posted 12-12-2000 03:47 PM
LOL... hey DocWillardMD, that was a good one.  "Record a sound of a rolling boulder", why didn't he think of that? Sorry, I'm not having a go at you, it was just funny.  Good idea, BTW.IP: Logged |
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-13-2000 09:17 AM
What I was sugesting was ingenuity, use your sound card for what is was built (Not just for playing your CDs of Britney Spears!!!), connect to an external device (Videos, TVs or Hi-fi).The world is full of sounds, it just takes a little effort and time, try to put the effort that Core/Eidos so obviously did!!! How do you think they got the sound of a rolling boulder (get some gullable fool to stand at the bottom of a ravine????), they researched their games. They didn't expect anyone to drop the resources in their laps. I found a lot of sounds on some of my other pc/psx games that I used. IP: Logged |
The Crofter1996 Member Posts: 36 From: Registered: Dec 2000
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posted 12-14-2000 03:09 PM
Crofters Chronicle 1986 (Commodore C64 Rules Basic Sucks with Sprites from VIC - POKE2048,0 )Also Thanks Doc, because i'm no little shorty which didn't knows whats going on my PC,and about my TV its inside and i never would listen to Brittany Spears ,U2 sounds much better  AND ROCKS IN THE HIGHLANDS  PS: So my only question was how could i triggered the soundFX to the boulders that i can hear some sounds of boulder rolling down to my head Searching for some rolling boulders sound Fx is easy to me,but also Thanks Doc IP: Logged |
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-14-2000 04:00 PM
Sorry - didn't mean to sound patronising 1996, I was just explaining my first reply to our good friend in Aussie land.I recorded the sound of boulders with Tombraider II (specifically in the opera house). I took a little bit of editing with some sound effect software to create the correct sound. Then as like the manual explains I numbered the wav. file and placed it in the audio file. Then to trigger it, you set in the same square for the boulder. It took a little trial and error. IP: Logged |
Opdam Junior Member Posts: 18 From:Brisbane, QLD, Australia Registered: Dec 2000
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posted 12-14-2000 04:41 PM
Hey Doogie, I didn't need you to explain anything to me, I was just having a joke but I can see that you don't want to go with it, so no worries eh mate?Bloody kangaroos... gimmie another beer. IP: Logged |
The Crofter1996 Member Posts: 36 From: Registered: Dec 2000
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posted 12-14-2000 05:28 PM
quote: Originally posted by Opdam: Hey Doogie, I didn't need you to explain anything to me, I was just having a joke but I can see that you don't want to go with it, so no worries eh mate?Bloody kangaroos... gimmie another beer.
How about some German Octoberfest beer  IP: Logged |
Opdam Junior Member Posts: 18 From:Brisbane, QLD, Australia Registered: Dec 2000
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posted 12-15-2000 04:14 PM
Beer goood! Basically.IP: Logged |
martness Junior Member Posts: 14 From:england Registered: Dec 2000
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posted 12-15-2000 11:33 PM
nice chat but what about the SOUNDSIP: Logged |
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-16-2000 12:45 AM
quote: Originally posted by Opdam: Hey Doogie, I didn't need you to explain anything to me, I was just having a joke but I can see that you don't want to go with it, so no worries eh mate?Bloody kangaroos... gimmie another beer.
I think I haven't had enough beer yet, think I may leave the pit 2nite and enjoy a few. Have one on me OP! IP: Logged |
EmperorRob Member Posts: 77 From: Registered: Dec 2000
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posted 12-17-2000 01:24 PM
So which trigger type did you end up using for the boulder effect?IP: Logged |