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  Eidos, I kinda admire you, really.

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Author Topic:   Eidos, I kinda admire you, really.
Number6
Member

Posts: 60
From:CANADA
Registered: May 99

posted 12-11-2000 07:23 PM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
Only people who truly love their work above anything else would tolerate those who would look a gift horse in the mouth.

I would know: I work as a programmer and I know how fast clued-in users can find work-around bugs so as to skirt around crashes. We had to hire full-time testers since we could not be counted on to be like clueless users; we would automatically do what was safe.

I think your editor is fine (if a bit clunky, heh!) but I'll learn to love it, since it is so powerfull.

If I get the gist of what was said about WAD file, to make one with any degree of liberty involves Gigabytes of objects, each in their PRK file (I can read a WAS file (BTW, are those Z drive mapped to Z or are they *really* Z drives)) which are assembled by some parsing engine reading the WAS list-file for that level.

A lot of work.

However, you seemed to have painted yourself in the corner as the ONLY purveyor of WAD files.

I think the lamers are screaming because they have no ideas of the huge amount of work even ONE mesh implies.
Well, you'd be surprised as to how loud they will scream if they had to make their own wad files.

Which brings me to some proposition I would make, to liberate you.

How about you zip all those objects and sell them on CDs (in slices of 700Megs) or on the net (in slice of 50 Megs or so) along with a *terse*, *geeky* set of instructions and the DOS exe (command-line driven only (of course)) needed to pack all the selected one in WADs of their own.

I would not be surprised to se a SAM's Make your own WAD in 21 days book soon. As an added benefit, think of all the time you would now have on your hands to make something really special...

Anyway, I think I have tipped my hands (both of them) enough.

If you look at the ...er... unofficial editor as made by guys like Turbo-Pascal and other tools by guys like the Vagrant and other...well, trust me, they would make their own very quickly...and no screaming from people who can't RTFM.

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Opdam
Junior Member

Posts: 18
From:Brisbane, QLD, Australia
Registered: Dec 2000

posted 12-11-2000 10:52 PM     Click Here to See the Profile for Opdam   Click Here to Email Opdam     Edit/Delete Message   Reply w/Quote
I don't think that anyone is really knocking the editor itself here, it works... it's just that without more WADs or some way of making new objects it's not very functional now is it? I mean, great lets all make levels using the few WADs that actually work. If nothing is done to rectify the current situation with the WAD limitations, then I can't see much of a future for TR level editing using the official tools.

All the "lamers" on here want is some more objects to use in the game, that is not too much to ask.

They probably could have released some more WADs on the CD as there is a fair amount of unused space on it, wouldn't you agree?

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EmperorRob
Member

Posts: 77
From:
Registered: Dec 2000

posted 12-12-2000 06:56 AM     Click Here to See the Profile for EmperorRob   Click Here to Email EmperorRob     Edit/Delete Message   Reply w/Quote
I'm just so happy that this editor is friendly than the Revenant editor.

Now that was difficult environment!

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Reb@Eidos
unregistered
posted 12-13-2000 05:05 PM           Edit/Delete Message   Reply w/Quote
Thank you for your supportive comments Number6...it's nice to know a few folks out there realize what is involved. I will make sure Core sees your suggestion, which BTW, I think is a good one!

I love using the editor, and you are right, it is powerful. It is very user friendly compared with most editors and allows those who are dedicated enough, to create amazing environments and game play. I'm shocked at the number of negative comments, but realize frustration is at the root of most of them, and creating levels, even under the best of circumstances can certainly be just that. BUT, it is highly rewarding for those brave enough to stay the course!!

[This message has been edited by Reb@Eidos (edited 12-15-2000).]

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Number6
Member

Posts: 60
From:CANADA
Registered: May 99

posted 12-14-2000 06:02 AM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
...which WAD editor, maybe, will come soon?

I know the bunch of programmers known as "unofficial" are hard at work on one.

Not knowing the structure of the WAD is a slowdown for them, like not knowing the structure of the set of individual objects that makes one.

BTW, you would not have a set of spare specs lying around for those, would you? :->

Ha ha...just kidding ...ha...well, not really but heh!

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