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Author Topic:   pushable objects
martness
Junior Member

Posts: 14
From:england
Registered: Dec 2000

posted 12-12-2000 10:25 AM     Click Here to See the Profile for martness   Click Here to Email martness     Edit/Delete Message   Reply w/Quote
how do i set up a pushable object,when i try lara will not push the object ive set,can anyone help.

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Jan
Member

Posts: 89
From:Osthofen
Registered: Dec 2000

posted 12-13-2000 03:43 AM     Click Here to See the Profile for Jan   Click Here to Email Jan     Edit/Delete Message   Reply w/Quote
Eidos didnīt put any pushable objects onto those two CD-Roms. You will have to wait ītil Eidos makes some new WADS!!!!!
Sorry!

Jan

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tomb raider fan
Member

Posts: 398
From:England, Sheffield
Registered: Dec 2000

posted 12-13-2000 08:18 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
hey you can put pushable objects on the editor go on:catacomb and choose the pushable object ( there are 2 types )

reply if u did it/

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Reb@Eidos
unregistered
posted 12-14-2000 10:29 AM           Edit/Delete Message   Reply w/Quote
Yes, some of the WADs contain pushable objects...tut1.was for instance, contains a large pushable statue...go into the WADs folder and open the files with the .WAS extension to find the WADs with pushable objects. Look for the PUSHABLE_OBJECT slot. If it is not there, the WAD doesn't contain a pushable object.

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The Crofter1996
Member

Posts: 36
From:
Registered: Dec 2000

posted 12-14-2000 03:20 PM     Click Here to See the Profile for The Crofter1996     Edit/Delete Message   Reply w/Quote
I'm so depressed that there is no pushable
block anymore this was big fun for me
to push and pull....
Was it in Tombraider 2 *dream of history*

So why does this funny 3dobject never be used,its so simple its only a tiny little
Cube,because it gives the game a
touch of sokoban when you know
what i mean.........

[This message has been edited by The Crofter1996 (edited 12-14-2000).]

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DocWillardMD
Member

Posts: 33
From:Portsmouth, Hants, United Kingdom
Registered: Dec 2000

posted 12-14-2000 03:52 PM     Click Here to See the Profile for DocWillardMD   Click Here to Email DocWillardMD     Edit/Delete Message   Reply w/Quote
I call that everyone in this forum have a "Bring back the Block" campaign!

I agree with Crofter1996 - it was one of the things that made the first TR so succesful (as well as many other aspects).

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crimson king
Member

Posts: 115
From:ocala,fl,US
Registered: Dec 2000

posted 12-14-2000 08:30 PM     Click Here to See the Profile for crimson king     Edit/Delete Message   Reply w/Quote
I agree bring back the blocks.Instead of getting rid of them they should have added more movement to the blocks like in "Soul Reaver" that one element made the game for me.

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martness
Junior Member

Posts: 14
From:england
Registered: Dec 2000

posted 12-15-2000 10:58 AM     Click Here to See the Profile for martness   Click Here to Email martness     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by crimson king:
I agree bring back the blocks.Instead of getting rid of them they should have added more movement to the blocks like in "Soul Reaver" that one element made the game for me.

YES MORE BLOCKS.

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