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Author Topic:   Limitations, not bugs
Trocinth
Member

Posts: 122
From:Bronx, New York, USA
Registered: Dec 2000

posted 12-13-2000 07:18 PM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
Reb pointed out in another posting that the problems most of us are having with WADs are actually more like limitations than bugs. This is true, and when we consider the fact that Last Revelation had the best and most varied puzzle types of any TR game, we should be glad that we got these WADs, and not the WADs from an earlier game. However, I think we'd all be more willing to work within the limitations if we knew what they were ahead of time. It's incredibly frustrating to work with a particular WAD, and then realize that it can't support a particular design idea for that level. So how about compiling a list of what the limitations are for each WAD? Then we could plan our levels accordingly. Seeing as how the editor was able to make levels like the Catacombs and Cleopatra's Palace, there's simply no reason we can't make great levels as well with these same tools. Just let us know what can and can't be done. Thanks.

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Reb@Eidos
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posted 12-15-2000 02:12 PM           Edit/Delete Message   Reply w/Quote
We'll try to get this up ASAP.

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