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Author Topic:   I start to think...(suddenly)
Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 12-15-2000 07:24 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
There is no Lara animation for the rope in City.wad, she graps it and then dissapears.
I start to think now that objects can be in your wad but if they were not used in the original level they don't work.

Correct me if I'm wrong.

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Trocinth
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Posts: 122
From:Bronx, New York, USA
Registered: Dec 2000

posted 12-16-2000 04:01 PM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
I think you're right. This goes back to what Reb said in another posting, that there are limitations in each WAD due to memory restrictions. So, if the original level did not require a rope (or whatever), it would have been a waste of memory to include the necessary animations in that WAD. I'm sure this isn't always the case, but the problem does seem pretty frequent, and the answer makes sense.

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 12-17-2000 06:34 AM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
As I read somewhere, they've put in some more objects in the wads to make them more interesting but I think they forgot to put in the right animations along with it.
I think that the designers at Core compiled there own wads together with making the level, so they knew exactly what was used and what not.

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Number6
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Posts: 60
From:CANADA
Registered: May 99

posted 12-17-2000 08:48 AM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
From what I have observed both of the game and the published desing process, after designing their level on paper (ick!), they prepared all meshes (objects to you non-programmers) and animation lists for each levels with their textures already incorporated. That's why one cannot see Lara textures in the .TGA. Then they built the levels *on the machine.*

They knew what they wanted before even opening their computer.

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