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Author
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Topic: FMV sequences
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DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-16-2000 01:30 AM
Does anyone know how to link in a FMV sequence to coincide with the end of a level?If so, will this only work the BIK files of the later TRs? if not, will there plans to release an update that allows them to be added to our games? IP: Logged |
Iguion Member Posts: 124 From:Canada Registered: Dec 2000
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posted 12-16-2000 02:41 AM
Sorry, you can't link FMV's.IP: Logged |
DocWillardMD Member Posts: 33 From:Portsmouth, Hants, United Kingdom Registered: Dec 2000
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posted 12-17-2000 05:48 AM
Does anyone (Reb?) know if there is any plans to allow this to happen? (?)IP: Logged |
tom992 Member Posts: 289 From:Abingdon, Oxfordshire, England Registered: Dec 2000
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posted 12-19-2000 02:06 AM
There must be some way to do it if they haven't modified the level editor much? There's a lot of stuff in the editor manual which has the words "Not Used" printed after it, one of them must be for FMV's. There's even a special trigger called "Cut-Scene".IP: Logged |
Dox Junior Member Posts: 23 From:somerset, UK Registered: Dec 2000
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posted 12-19-2000 03:42 AM
Since the FMV only happens either before or after a level, never in the middle, the level editor probably hasn't got anything to do with them. I'd imagine that the fmv is inserted via a few lines of code that execute after you finish a level, wheras cutcenes happen mid-level, and need to be triggered by the editor. I could be wrong on all of this mind, it's just a guess. If someone can figure out how to link the cutscene trigger to a cutscene, then it may still work, or then again, core might have disabled the feature, but you can set a trigger as a cutscene trigger, so it may still work.
It's possible that all you need to do is put the cutscene in the correct directory (have a look at TR:LR for the directory) and put the name of the scene in the box in the trigger dialog that comes just after the 'trigger' box.
All speculation...
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"the clash of ideas brings forth the spark of truth"
[This message has been edited by Dox (edited 12-19-2000).] IP: Logged |
Reb@Eidos unregistered
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posted 12-19-2000 08:25 AM
You actually need some lines of 'code' in the script.txt file and the FMV would have to be in the right format....I'll see what I can find out. You can sort of 'fake it' by using the fly-by camera...maybe create a .wav file for some background dialogue.... IP: Logged |