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Author Topic:   Textures
tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-18-2000 07:12 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Is there any way of extracting the textueres in previous Tomb Raider games to use in the new Level Editor? I'm desperate to get my hands on the textures from the VCI level in Chronicles. If anybody can get them, please tell me!!!

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JohnCroft
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Posts: 251
From:Germany
Registered: Nov 2000

posted 12-18-2000 10:04 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Yes, it is possible by using TRViewer available on Joseph Seymours site: http://home.acadia.net/userpages/vagrant/program.html

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tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-19-2000 01:57 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Thanks for the tip, but I'm still having trouble. When I load up the tile sets from chronicles, it says "no tool box available", but I can still view the files. When I try to save them as TGA files to use with the level editor, it doesn't work. As I guessed earlier, it can't change the format of the tr5 files on the disk into TGAs. Is there any way to do this, as I'm dying to make a tower block level with just puzzles, not baddis?

[This message has been edited by tom992 (edited 12-20-2000).]

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_raven_
Member

Posts: 203
From:Portugal
Registered: Dec 1999

posted 12-20-2000 10:23 AM     Click Here to See the Profile for _raven_   Click Here to Email _raven_     Edit/Delete Message   Reply w/Quote
Hey Tom!!!!
You might wanna try this!!!!!!
The explanation i'm about to give may sound a little complicated but here goes!!!!
With TRViewer get the texture you want and save it as TGA.
Next use a paint program(i use Microsoft Image Composer but you can use another as long as it isn't PAINT)to view the textures.
Now open PAINT at the same time and from the other paint program cut the textures and paste them on PAINT.
On PAINT save the textures as BMP.
Back on the other paint program open the BMP with the textures and save as TGA, and you should be able to use them as you see fit.
BTW, on Image Composer when you save the file
it shows you what color format you want to save in, for the textures you HAVE to save in true color and chek the box for keep transparency.

This worked really well for me, but i still had to go around the wholle situation a few times before i got it right, it was really frustrating.
You say that on tr viewer you can't get the textures tool box for TR5, but you can't get the toolbox for any other textures from any TR. At least i couldn't!!!!!!!!!
I'm currently using the textures from Midas Palaces from TR1, i'm actually doing the whole level on TR4 engine, cool huhn!!!!???
Oh and one more thing!!!!!!
There is another program for viewing textures, you can find it at http://www.trww.com/technics/.
And i'm sure you'll find a lot of other things, like a viewer for TR levels from TR1 to TR3, or how do you think i could build the hole level for Midas Palaces???!!!!!


Pleasure to be of help!!!!!

------------------
I'VE SEEN IT!!!!!!!!
AND I LOVE IT!!!!!
I-LOVE-IT!!!!!!!!!!

[This message has been edited by _raven_ (edited 12-20-2000).]

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tom992
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Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-20-2000 12:12 PM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Thanks for the instructions, I understood them clearly enough but when I try to open the TGA file I created, my paint programs (Ulead Photoimpact and Microsoft Picture It) keep saying messages like "Invalid" and "File is unrecognised or invalid". I tried using the Jack thing to view files from TR5 but it only does Tr 1-4. Could you suggest anything?

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_raven_
Member

Posts: 203
From:Portugal
Registered: Dec 1999

posted 12-20-2000 03:34 PM     Click Here to See the Profile for _raven_   Click Here to Email _raven_     Edit/Delete Message   Reply w/Quote
HMMMMM!!!!!!
That IS a setback!!!!!!
But still i think we can find a solution!!!
You say you tried Ulead Photoimpact and Microsoft Picture it, a solution might go trhough getting Image composer or some other program that leeds with graphic management
from the net.
You don't necessarily need the hole program, just the trial version, witch you can keep on your computer for indeterminate time.
Try going to www.superdownloads.com.br/index.cfm
Now the site is Brasilian i think but you can still find a lot of things there mainly freeware of all sorts including graphic management programs.
I think the reason for you not being able to open the file is that the programs that you use are more for image treatment(but since i never used them i can't say for sure).


I just got another texture from TR5 through TRViewer.
Are you sure you're doing it right??!!!!(maybe you're doing something wrong and you haven't realized it)
All you have to do is open the texture and save the first one as TGA, since of course that is the only way to save it, or as it says there export it.
Keep in mind also that when and if you manage to finally put the texture in the editor some of the textures won't fit the specified space for them.
To solve this all you have to do is cut part of the texture that doesn't matter, namely the part that has the textures for meshes(just another name for objects, but attention you can't use these to texture the objects in the wads).

That's all, i think!!!!!
I'll do some more research on this to see if i can find you another solution.

Get back as soon as you find one!!!!!


------------------
I'VE SEEN IT!!!!!!!!
AND I LOVE IT!!!!!
I-LOVE-IT!!!!!!!!!!

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Number6
Member

Posts: 60
From:CANADA
Registered: May 99

posted 12-20-2000 05:29 PM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
Actualy, it does not matter if the textures don't match: the textures for the WAD object are in the WAD itsel and, unless you are using some extractor, you cannot modify them. All the textures you see on the right side influence the polygons only. I know, I tried a level with only *one* beige texture and all objects were unchanged but all walls, ceiling and floors were beige (including the level loading scene).

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tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-21-2000 02:11 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Thanks, I didn't know that you had to right click on the directory of your graphics. I got it to save and now my paint programs have recognised it. I'lll get back to you whether it worked or not.

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