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Author Topic:   TEXTURE QUESTIONS............
Ocasious
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Posts: 114
From:North Hollywood,CA. U.S.A.
Registered: Dec 2000

posted 12-20-2000 06:04 PM     Click Here to See the Profile for Ocasious   Click Here to Email Ocasious     Edit/Delete Message   Reply w/Quote
Ok im getting ready to start making a texture set and I do have a program called photo impact. My first question is....Has anybody figured out just how many tex files you can load into a TGA file? Im using 64x64
pixels but when I look at the textures in the editor some of them dont look as detailed or appear very small. Its covering the square but just looks too small. Like for example I have a tex file of some bricks but when I put it in the TGA file the lines between the bricks were not that visible.

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JohnCroft
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Posts: 251
From:Germany
Registered: Nov 2000

posted 12-20-2000 09:32 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Sorry, I donīt understand your question.
Where exactly is your problem?
I also made my textures ( http://www.levelworld.org/textures.php ) with PhotoImpact and I had no problems
Let me know if I can help you!

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Reb@Eidos
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posted 12-21-2000 02:02 PM           Edit/Delete Message   Reply w/Quote
Often when reducing images to the small 64x64 size a lot of detail is lost. If your graphics program has a 'sharpen' filter, this can help. But, the best thing is to find or scan images at a small resolution so you don't have to do much sizing since this is what can cause blurring and loss of detail...

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ImmortalX
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Posts: 152
From:Greece
Registered: Dec 2000

posted 12-21-2000 03:03 PM     Click Here to See the Profile for ImmortalX   Click Here to Email ImmortalX     Edit/Delete Message   Reply w/Quote
Visit: http://www.3dcafe.com http://www.zoorender.com
You'll find many categorised textures there but there's still the resizing problem.
A quick way to fix this, is to subdivide a texture in a series of 64x64 tiles using a paint program.First,check if the image width and height are multiples of 64.If not,resize the whole image to the closest match.Then,set up a 64x64 grid in your paint program to help you cut and paste the tiles in your main texture file.

You might find some textures that cannot be "tiled" seamlessly.Here's another trick:
Again open the image in a paint program."Mirror" it and save under a different name.Open this new image and combine the two images in one(the original to the left, the new to the right)Again save under different name and open.Now "flip"this image and repeat the same process but putting the first on top and the newly created on bottom.If you do it right you'll have a seamless texture.And finally...If this texture is too big then subdivide it!

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ImmortalX
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Posts: 152
From:Greece
Registered: Dec 2000

posted 12-21-2000 09:55 PM     Click Here to See the Profile for ImmortalX   Click Here to Email ImmortalX     Edit/Delete Message   Reply w/Quote
OOOOPS!Forget about step 1!!!
Just paste the whole image in your texture file,covering many "tile slots",and the editor does the rest for you...
(Sorry )

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