Eidos Interactive Forums
  Tomb Raider Level Editor
  Beetle Pryramid Problem.

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Beetle Pryramid Problem.
MrMojoRisin
Junior Member

Posts: 3
From:
Registered: Dec 2000

posted 12-21-2000 10:32 PM     Click Here to See the Profile for MrMojoRisin   Click Here to Email MrMojoRisin     Edit/Delete Message   Reply w/Quote
I am making a level with the beetle pyramid thing. I have looked at the example on they have in Cleopatra's Palace WAD and have copied it to the best of my knowledge, excacly. But when I just put one beetle in the pyramid in the middle goes up and doesn't wait for the other ones. I am almost positive I have all the right triggers and the TT and have them set up the same way but it still doesn't work. If you can help me in any way. Please do.

Thank Ya

IP: Logged

MrEDude
Member

Posts: 278
From:Niagara Falls, Ontario, Canada
Registered: Nov 2000

posted 12-22-2000 09:52 AM     Click Here to See the Profile for MrEDude   Click Here to Email MrEDude     Edit/Delete Message   Reply w/Quote
Refer to the manual (the section called Cleopal.WAS), for detailed instructions. You will have to edit the code bits for each puzzle piece, so that all 5 code bits are "on" only after ALL of the puzzle pieces have been inserted. Therefore, no piece should have all 5 code bits set to the "on" position.

------------------
Just putting in my two cents.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c