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  Flipmaps, trapdoors, keyholes?

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Author Topic:   Flipmaps, trapdoors, keyholes?
tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-22-2000 02:29 PM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
I'm having trouble doing a certain effect. I want to make a room with a horsemans gem keyhole with a sloped room connected beneath it. I've set the triggers up like when you do with a door - keyhole situation. But when she walks onto the trap door, she falls straight through it into the room below. I thought it may be possible to disconnect the room below and use a flipmap effect to go to the flipmapped copy and trigger the trapdoor. Please help, I'm extremely confused! I'm using the coastal.wad file and the door trapdoor1. Please help!!!

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MrEDude
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Posts: 278
From:Niagara Falls, Ontario, Canada
Registered: Nov 2000

posted 12-23-2000 01:45 PM     Click Here to See the Profile for MrEDude   Click Here to Email MrEDude     Edit/Delete Message   Reply w/Quote
If Lara is falling through the trapdoor, I think the trapdoor needs to be set up as a "dummy" object. This should prevent Lara from falling through it. Refer to the manual for instructions on creating "dummy" objects.

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Just putting in my two cents.

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