Eidos Interactive Forums
  Tomb Raider Level Editor
  New Level Ideas.

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   New Level Ideas.
pwhirl
Member

Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 12-29-2000 10:46 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Got any level ideas that you want to share? I've been working on an Old Scottish Castle for Lara to explore and it turning out great!

IP: Logged

Trocinth
Member

Posts: 122
From:Bronx, New York, USA
Registered: Dec 2000

posted 12-30-2000 06:01 AM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
Just curious... what texture set are you using for that? Or, more importantly, what WADs are you using? With everything being Egyptian themed, I'm having a difficult time breaking out of that mold. The game I'm working on involves a terrorist group that has discovered the entrance to Osiris' Underworld, and they're using the magic from that mythical place to power their operations. Yeah, I know it's cliche. But, since the terrorists are using arifacts from the underworld to power their base, at least I can justify having ancient artifacts in a world painted with Area 51 textures. And, from the base itself, of course you can venture down into the Underworld for some good old fashioned Tomb Raiding.

IP: Logged

Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 12-30-2000 06:36 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by Trocinth:
Just curious... what texture set are you using for that? Or, more importantly, what WADs are you using? With everything being Egyptian themed, I'm having a difficult time breaking out of that mold. The game I'm working on involves a terrorist group that has discovered the entrance to Osiris' Underworld, and they're using the magic from that mythical place to power their operations. Yeah, I know it's cliche. But, since the terrorists are using arifacts from the underworld to power their base, at least I can justify having ancient artifacts in a world painted with Area 51 textures. And, from the base itself, of course you can venture down into the Underworld for some good old fashioned Tomb Raiding.

One can easily create great new textures by using a camera, a scanner, and a program like PhotoShop for example... the only real limitation is the fact that you can't make any new objects...

Greetz,
Striffelbuur.


IP: Logged

MrEDude
Member

Posts: 278
From:Niagara Falls, Ontario, Canada
Registered: Nov 2000

posted 12-30-2000 09:22 AM     Click Here to See the Profile for MrEDude   Click Here to Email MrEDude     Edit/Delete Message   Reply w/Quote
And that's a HUGE limitation!

------------------
Just putting in my two cents.

IP: Logged

Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 12-30-2000 09:26 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by MrEDude:
And that's a HUGE limitation!

Yep, it certainly is...

Best regards,
Striffelbuur.

IP: Logged

pwhirl
Member

Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 12-31-2000 01:51 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
My castle use the City of the Dead theme and it works.

------------------
Never give-up! unless the situation is hopeless:)

IP: Logged

Trocinth
Member

Posts: 122
From:Bronx, New York, USA
Registered: Dec 2000

posted 12-31-2000 07:43 AM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
Yeah, texture limitations aren't a problem at all, really. It's the objects that cause limitations. I wish Eidos would release a generic WAD featuring nondecorative doors, pushable blocks, crumbling floors and inornate levers that would work with just about any texture set. I think then we'd really see some creative ideas from people.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c