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Author Topic:   Level Compiling Problems
Hotwire1
Junior Member

Posts: 15
From:UK
Registered: Dec 2000

posted 12-30-2000 07:54 AM     Click Here to See the Profile for Hotwire1   Click Here to Email Hotwire1     Edit/Delete Message   Reply w/Quote
when i go to compile my level, an error message appears telling me an
illegal operation has been performed.
Under the output window it says:

'room tex infos: 3' and then
ERROR: could not find...

and then writes the directory structure to the wads directory, but the rest
is off-screen and i cannot scroll the window as the error message is in the
way. But i have to close this and it closes the program down.

Has anyone else had this problem?

Is it a texture problem?

thanks

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tomb raider fan
Member

Posts: 398
From:England, Sheffield
Registered: Dec 2000

posted 12-30-2000 08:16 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
did you save your level in tut.tom?

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Hotwire1
Junior Member

Posts: 15
From:UK
Registered: Dec 2000

posted 12-30-2000 08:18 AM     Click Here to See the Profile for Hotwire1   Click Here to Email Hotwire1     Edit/Delete Message   Reply w/Quote
i saved it as 'test' and outputted the wad file called 'test.tom' to a directory called 'test' in the maps directory.

There is also a .TGA file in every maps folder. Am i supposed to save a .TGA file here and how do i do it? I can save a .PCX file, not a .TGA.

[This message has been edited by Hotwire1 (edited 12-30-2000).]

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tomb raider fan
Member

Posts: 398
From:England, Sheffield
Registered: Dec 2000

posted 12-30-2000 08:58 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
what tga and wad are u usinG?

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Viper S
Member

Posts: 106
From:Lake Jackson, TX USA
Registered: Jan 2000

posted 12-30-2000 01:52 PM     Click Here to See the Profile for Viper S     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Hotwire1:
i saved it as 'test' and outputted the wad file called 'test.tom' to a directory called 'test' in the maps directory.
There's your problem, you can't do that.

If you wanted to make a level called test, then you would have to go through your wad directory and rename all the files associated with that praticular wad test.whatever. Then you would have to edit the script and engilsh,txt files, recompile them in DOS, and copy the dat files into the trle directory before you could ever even play it.

All of that is explained int the manual.

For now, I woul recommend just saving over whatever wad it is your using.

Ex. If you used the object file from karnak, then save as karnak.tom, if you used the objects from tut1 then save as tut1.tom, and so on.

Hope this helps.

[This message has been edited by Viper S (edited 12-30-2000).]

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Eponine
Junior Member

Posts: 1
From:
Registered: Dec 2000

posted 12-31-2000 03:40 AM     Click Here to See the Profile for Eponine     Edit/Delete Message   Reply w/Quote
Ah...I had the same problem only yesterday and was looking onto the board with the intention of asking for help on this myself. Stupid thing is, I read that part of the manual and didn't get what it was talking about....renamed all my files in its own directory but didn't do the editing script & .txt etc. Hmm...this could cause a problem since there are two of us using the level editor on the same pc and I suspect the same object files. I shall have to learn to do it the long way around.

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Hotwire1
Junior Member

Posts: 15
From:UK
Registered: Dec 2000

posted 12-31-2000 05:26 AM     Click Here to See the Profile for Hotwire1   Click Here to Email Hotwire1     Edit/Delete Message   Reply w/Quote
Thanks Viper.
I kindof read that bit in the manual but also didn't understand what it was getting at.
It works now I save it as tut1.

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