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Author Topic:   city.wad's debris0 - How do I make it solid?
Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-01-2001 09:23 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

Anyone here know how I can make the object debris0 from the city.wad to be solid (ie: Lara must not be able to walk through it)...

Thanks very much in advance,
Striffelbuur.

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MrEDude
Member

Posts: 278
From:Niagara Falls, Ontario, Canada
Registered: Nov 2000

posted 01-01-2001 03:00 PM     Click Here to See the Profile for MrEDude   Click Here to Email MrEDude     Edit/Delete Message   Reply w/Quote
Have you tried setting it up as a "dummy" object. This is descibed in the manual.

------------------
Just putting in my two cents.

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-01-2001 03:45 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by MrEDude:
Have you tried setting it up as a "dummy" object. This is descibed in the manual.

When searching for documentation on dummy objects in the manual, all I can find is info on killing all triggers, and stuff like that... Could you perhaps point me to the pages in the manual where I can find the information on how to do what you suggested?

Thanks very much in advance,
Best regards,
Striffelbuur.

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 01-01-2001 07:39 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Hi Striffelbuur(man)
I don't think debris0 has something to do with dummies, a dummy is a trigger you can place under a bridge or a smashablebikefloor forinstance.
I noticed you can walk through debris0 when it's not placed right (waterthin walls).
Unfortunately it's hard to describe how to place debris0 (+ kickdoor) in the right manner. I hope you'll find out.

This doesn't help much I'm aware but at least you can stop looking for dummies.

Groeten,
Pytr.

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-01-2001 11:16 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by Pytr:
Hi Striffelbuur(man)
I don't think debris0 has something to do with dummies, a dummy is a trigger you can place under a bridge or a smashablebikefloor forinstance.
I noticed you can walk through debris0 when it's not placed right (waterthin walls).
Unfortunately it's hard to describe how to place debris0 (+ kickdoor) in the right manner. I hope you'll find out.

This doesn't help much I'm aware but at least you can stop looking for dummies.

Groeten,
Pytr.


Ah, bedankt! Indeed all places where I used it, it was part of a wafer-thin wall, so that'll be the problem...

Thanks!
Striffelbuur.


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