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Author Topic:   Water (again)
Hotwire1
Junior Member

Posts: 15
From:UK
Registered: Dec 2000

posted 01-01-2001 05:51 PM     Click Here to See the Profile for Hotwire1   Click Here to Email Hotwire1     Edit/Delete Message   Reply w/Quote
OK i HAVE read the manual about water but I still can't get it right.
I follow the steps exactly but she still falls onto the surface and breaks her legs as if it were ground.
What am i doing wrong?
Thanks.

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Ocasious
Member

Posts: 114
From:North Hollywood,CA. U.S.A.
Registered: Dec 2000

posted 01-01-2001 06:39 PM     Click Here to See the Profile for Ocasious   Click Here to Email Ocasious     Edit/Delete Message   Reply w/Quote
you are using 2 seperate rooms right?
you did switch the room below to a water room by using the W button under the plain grid right? The different numbers in the W button field (1-4) dictates how animated or how calm the water moves in the room.
1 being calm and 4 being wavy.
Make sure you see a number next to the W before you save and convert. Did you use the correct toggle for the door? Post some more or post all your steps,,,need more details.

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 01-01-2001 06:46 PM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Create your watersurface in a 'door' using 'toggle opacity 2' and 'transparant' and 'double sided'........should work

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Hotwire1
Junior Member

Posts: 15
From:UK
Registered: Dec 2000

posted 01-02-2001 01:41 AM     Click Here to See the Profile for Hotwire1   Click Here to Email Hotwire1     Edit/Delete Message   Reply w/Quote
OK now I'm embarassed )
I didn't realise you had to press 'w' for the water room. I thought that the textures and floor properties of the room above it dictated what would happen beneath, such as adding water texture and all those other properties i.e. transparent, opacity etc.
Does it really tell you that in the manual as i read it twice through and never came across it
Oh well, ta for that.

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