CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99
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posted 01-02-2001 06:43 AM
I'm totally unsure of myself, I haven't looked at the PRJ file, but I think it has to do with triggers, and the trigger triggerer...1) Make the sequence of squares you want people to activate. (let's say From A to D) 2) Begin with the last square (D). Trigger it as a pad-trigger to open the door. Drop a trigger tiggerer on it. 3) Select square C. Pad-trigger the trigger triggerer of square D. You can also trigger a flame-emitter from there, like in Tomb of Seth. Since it is under a pad trigger, it also becomes a pad trigger. 4) Do the same with squares B and A I have no idea on how to turn of these trigger when you step away from the right squares. It probably has to do with antitriggers. And you'd have to find a way to reactivate the triggers like you do in the game.
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