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Author Topic:   Wall textures
Super ME
Junior Member

Posts: 30
From:Holland
Registered: Jan 2001

posted 01-04-2001 02:50 AM     Click Here to See the Profile for Super ME   Click Here to Email Super ME     Edit/Delete Message   Reply w/Quote
(I don't know if this is already discussed)
but... Can you avoid the level editor from stretching the textures everytime?
(i mean that would really help me,'caus my levels aren't very cool becaus of my textures that are all stretched)

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Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 01-04-2001 03:45 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Be careful not to use one block for the entire height or length of your room, build it out of squares, colouring each one with the texture. The textures are set up to fill the standard square that TR works on (for jumps and so on)

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tomb raider fan
Member

Posts: 398
From:England, Sheffield
Registered: Dec 2000

posted 01-04-2001 03:57 AM     Click Here to See the Profile for tomb raider fan   Click Here to Email tomb raider fan     Edit/Delete Message   Reply w/Quote
well i making a level and it is about 17 in ceiling height but when i put a small door in (what is about 8 ceiling in height).i then when i apply a texture on top of the door i have to fill all of the ceiling (i can't move the floor line or ceiling line up or down please help?

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CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 01-04-2001 04:30 AM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Manual states the "this is sloppy modeling"
To avoid the wall panel above the door to be stretched, you've got to stack rooms.

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Pussycat
Member

Posts: 112
From:Sweden
Registered: Mar 2000

posted 01-04-2001 11:42 AM     Click Here to See the Profile for Pussycat   Click Here to Email Pussycat     Edit/Delete Message   Reply w/Quote
You can devide you wall panels into sections. This sis all covered in the tutorial section of the manual. Page 13 to be exact. If you haven't gone through the tutorial, I definatly recomend it.

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Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 01-04-2001 12:48 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by tomb raider fan:
well i making a level and it is about 17 in ceiling height but when i put a small door in (what is about 8 ceiling in height).i then when i apply a texture on top of the door i have to fill all of the ceiling (i can't move the floor line or ceiling line up or down please help?

Build your first room to the height of the door but no ceiling, place another room with no floor on top to complete the height you require

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crimson king
Member

Posts: 115
From:ocala,fl,US
Registered: Dec 2000

posted 01-05-2001 04:01 PM     Click Here to See the Profile for crimson king     Edit/Delete Message   Reply w/Quote
Stacking rooms that are smaller in height will do the trick.Check the manual for exact info.

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