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Author
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Topic: really bugging me now
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JAY2 Member Posts: 53 From:UK Registered: Nov 2000
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posted 01-06-2001 11:41 AM
when i load a tga texture set into the level editor not all the textures are there. i found this out after loading them into a paint programme.one example is the "settomb" tga, about 24"tiles" are missing when loaded into the level editor. anyone know why this is happening. p.s they don't even show up in the "animation range" or the "texture sound" buttonsIP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 01-06-2001 01:44 PM
Hiya, quote: Originally posted by JAY2: when i load a tga texture set into the level editor not all the textures are there. i found this out after loading them into a paint programme.one example is the "settomb" tga, about 24"tiles" are missing when loaded into the level editor. anyone know why this is happening. p.s they don't even show up in the "animation range" or the "texture sound" buttons
Could it be that some of your tiles are completely black? I noticed that every tile after a black tile isn't displayed in the room-editor... Hope this helps, Best of luck, Striffelbuur.
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JAY2 Member Posts: 53 From:UK Registered: Nov 2000
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posted 01-06-2001 05:49 PM
no no no your getting confused. EVERYONE TRY THIS:. Load up your paintpackage then load in the "GOLDCAT" texture set. when loaded scroll thru all the tiles.try and remember them. now load your leveleditor as normal and load in the "goldcat" texture set. are all the tiles you saw in the paintpackage shown on texture window. SOME OF MINE ARE MISSING WHY?. AND I DO NOT MEAN THE BLACK TILES.IP: Logged |
Falcon2100 Junior Member Posts: 26 From: Registered: Jan 2001
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posted 01-07-2001 12:57 AM
i cant even load up goldcats file because it always shuts down my level editor!------------------ **Trigger Happy** IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 01-07-2001 03:11 AM
Hiya, quote: Originally posted by JAY2: no no no your getting confused. EVERYONE TRY THIS:. Load up your paintpackage then load in the "GOLDCAT" texture set. when loaded scroll thru all the tiles.try and remember them. now load your leveleditor as normal and load in the "goldcat" texture set. are all the tiles you saw in the paintpackage shown on texture window. SOME OF MINE ARE MISSING WHY?. AND I DO NOT MEAN THE BLACK TILES.
I am most certainly not getting anything confused; I check this myself, and all I got wrong was that I mentioned a completely BLACK tile, which should have been a completely PURPLE tile; just make the tile that's completely PURPLE in your paint-program contain at least 1 pixel, and all the following tiles will be included as well once you load the TGA-file into the editor. All tiles following an empty tile are ignored by the editor, and as there is an empty tile in the goldcat.tga, the last 23 tiles are not loaded properly. Best regards, Striffelbuur.
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JAY2 Member Posts: 53 From:UK Registered: Nov 2000
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posted 01-08-2001 02:15 PM
sorry striffelbuur did'nt mean to offend you i will give it a go thanx for tipIP: Logged |
maniac44 Member Posts: 180 From:San Francisco CA USA Registered: Apr 99
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posted 01-08-2001 05:52 PM
Could be this...Lay your tiles out either four or eight tiles across (by whatever amount down). Laying them out in any other increment could be messing things up. IP: Logged |