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Author Topic:   heavytrigger-door-baddie
josemariamoreno
Member

Posts: 38
From:Linares, Spain,
Registered: Jan 2001

posted 01-07-2001 04:19 AM     Click Here to See the Profile for josemariamoreno     Edit/Delete Message   Reply w/Quote
How can I make a heavy trigger for one door, and one baddie activate it? I try every time with the ai_follow, but the door is always close, what can I do?

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Reb@Eidos
unregistered
posted 01-12-2001 07:21 PM           Edit/Delete Message   Reply w/Quote
I'm not sure how you are using the AI follow, but if you have set up the 'floor plan' so that the baddy has to walk across the trigger square and that trigger square is set as a heavy trigger, then it will activate the door.

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friendcalled5
Junior Member

Posts: 19
From:Derbyshire, England
Registered: Jan 2001

posted 01-13-2001 04:06 AM     Click Here to See the Profile for friendcalled5     Edit/Delete Message   Reply w/Quote
I always find you can activate a door with a heavy trigger if you set the baddy to ambush that square with AI AMBUSH. Place one AI AMBUSH object on the baddy's starting square and one on the heavy trigger's square.

[This message has been edited by friendcalled5 (edited 01-13-2001).]

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