Eidos Interactive Forums
  Tomb Raider Level Editor
  Horizon Graphic in the City.WAD

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Horizon Graphic in the City.WAD
runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-10-2001 02:05 PM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Has anyone worked out how to get the horizon object in the City WAD to work? All it get is a large ring on the ground and nothing but black on the horizon.

IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-11-2001 06:20 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Has anyone noticed this object?

It looks like a large ring, which you can run through. Any ideas at all would be appriciated.

IP: Logged

Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-12-2001 11:00 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by runningonair:
Has anyone noticed this object?
It looks like a large ring, which you can run through. Any ideas at all would be appriciated.

Using the new city wad, I can get as far as this:

Actually, a bit further (as I can edit the texture of the animated sky at the top), but the two don't actually meet as you can see...

Does anyone know how to make these two connect?

Thanks very much in advance,
Best regards,
Striffelbuur

IP: Logged

Reb@Eidos
unregistered
posted 01-12-2001 06:01 PM           Edit/Delete Message   Reply w/Quote
Are you sure you are outputting it as newcity.tom and did you copy the new .dat files into your root directory?

IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-13-2001 12:30 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Yes, I was wondering about the new wad. I think I can do something with that, even if they don't meet.

Have you had any luck changeing the colour of the sky? My graphics program refuses to save in RAW format. How very dull of it!

Thanks for that.

IP: Logged

Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-13-2001 01:03 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hi,

quote:
Originally posted by Reb@Eidos:
Are you sure you are outputting it as newcity.tom and did you copy the new .dat files into your root directory?

Ah, there could be the problem; I've copied all the newcity-files, renamed them (for example: newcity.wad -> whatever.wad, etc), and output them to whatever.tom, and compiled them to whatever.tr4.

I then altered the script.dat to make the Tutorial Level point to whatever.tr4 instead of tut1.tr4.

I've now changed this and indeed, it does solve the problem! Thanks very much!

Unfortunately, when I 'Exit to title', the game now quits and jumps back to my desktop... Is there anything known about this problem?

Thanks very much in advance,
Best regards,
Striffelbuur.


IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-13-2001 02:53 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
I get that exit problem too.

But I still can not get any form of horizon graphic to appear. It's just not there. i.e. I get black only.

I know how to change the graphics in the WAD. But how did you get the horizon to appear? Was it there from the beggining? or did you place the horizon object in the map somewhere. If so where and how? When I put the horizon graphic in I just get a ring about 4 clicks high.

If I use the karnak wad in the level, I get a really nice horizon. but not in the city.

I may try a new test level to get this sorted out as it is bugging me.

Any help would be appriciated.

IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-13-2001 04:02 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
I suppose it helps if you use the right "new"city WAD. All works fine now.

Thanks,

One thing, There is a lense flare effect, which shines through my building now. Is there a way to control this or maybe remove it if required?

IP: Logged

Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-13-2001 04:03 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hi,

quote:
Originally posted by runningonair:
I get that exit problem too.

I've just solved it, though I'm not sure as to the cause though. Here's what I did:

I copied all the newcity-files and renamed them to my own level-name (in this case usmedia.*); I changed the script.dat to make the tutorial level point to my usmedia.tr4, and replaced the Horizon-lines in the script with the ones used for newcity... as I haven't got around to experimenting with puzzles yet, and am currently still toying around getting the grips with what's possible with architecture and what isn't, I don't know anything about the Puzzle-scriptlines yet, but my script.txt now has the following entry instead of the tutorial-entry:

[Level]
Name= Us Media
Legend= Welcome to the Us Media offices!
Horizon= ENABLED
Layer1= 128,128,128,-8
ColAddHorizon= ENABLED
LensFlare= 250000,-32000,110000,128,96,0
PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
LoadCamera= 0,0,0,0,0,0,255
LoadCamera= 11088,-1100,28896,11119,-1399,31486,0
Level= DATA\USMEDIA,107

quote:
But how did you get the horizon to appear? Was it there from the beggining? or did you place the horizon object in the map somewhere. If so where and how? When I put the horizon graphic in I just get a ring about 4 clicks high.

Well, in the first buggy version of the city-wad, I didn't get a horizon either; using the newcity-wad instantly fixed this; you don't have to place the horizon graphic in your level: it's automatically there when you use this wad.

Best of luck,
Striffelbuur.

IP: Logged

pjc
Junior Member

Posts: 11
From:london england
Registered: Jan 2001

posted 01-17-2001 03:46 PM     Click Here to See the Profile for pjc     Edit/Delete Message   Reply w/Quote
Hi ,new in here ,thanks mucho plenty Eidos for the editor you dont normally get such things for free.!
Have been building apiece of architecture and reached a point where i need to get to grips with the wads etc (and dos).have used the city wad and thought i would try changing sky colour ,but can only get as far as c:\progra~1\corede~1\trle\graphics\wads\>
....all city&raw combi's won't do ,is msdos prompt the way to go about it ?
can any one help me .. pjc

IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-17-2001 04:41 PM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Firstly, you should download the latest WADs from eidos if you haven't already.

Changeing the sky colour can be done by

1 editing the RAW file in something like paint shop pro
2 editing the script file in notepad (see above for details)

I haven't tried either yet.

You should only need dos when updating script files after editing.

see creating your own projects in the manual.

I hope that helps.

IP: Logged

pjc
Junior Member

Posts: 11
From:london england
Registered: Jan 2001

posted 01-19-2001 12:16 PM     Click Here to See the Profile for pjc     Edit/Delete Message   Reply w/Quote
Thank,s for the tip ,I am postponing the raw file editing but have just semisuccessfully set up the new wads..my sky in new.city ok and it appears the sky animated text.layers join the horizon 'wrap', say 1 click down so you end up with the very top of the horizon showing through the edges of the sky text.--creating a transitional band so to speek .

I found something out that might help save heart-ache when planning out side rooms or views... lara's viewing distance is about 20 blocks , the textures in rooms past that distance take on that blackhole finish that unfortionatly allows the horizon into her sight and you can find yourself with the horizon showing through in side a BIG room !! very disheartening after hoping to use an animated sky !

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c