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Author Topic:   Walking on water
Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 01-16-2001 08:05 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
How is it done? I've been experimenting with different methods but I can't get it as well as in TRLR. Not really important, but frustrating that I don't know how.

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tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 01-17-2001 03:38 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
I think Toggle Opacity 2 should work for this, and add the water sound to the water textures.

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runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-17-2001 03:45 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
I think you actually need togle opacity 1.

someone was talking about see through textures in doors that you can't move through and togel opacity 1 was mensioned.

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Reb@Eidos
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posted 01-17-2001 01:33 PM           Edit/Delete Message   Reply w/Quote
If you want Lara to literally walk on water, you would have to use the toggle opacity option, not toggle opacity 2. Toggle opacity 2 makes it possible to texture the doorway portal as well as allow movement through the opening from both sides. Toggle opacity allows you to texture the portal opening, but passage through the door opening remains blocked. When using this option, it must be set from both sides of the door opening or Lara will be able to pass through the opening from the side you did not apply it.

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Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 01-17-2001 03:10 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Thanks!

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