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Author Topic:   Animation range problem for something other than water
kgrytdal
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Posts: 3
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Registered: Jul 1999

posted 01-19-2001 01:05 PM     Click Here to See the Profile for kgrytdal   Click Here to Email kgrytdal     Edit/Delete Message   Reply w/Quote
I would like to know how to make an animation that has only 3 frames run slow enough to see in the editor.

I used, for example, a texture from TR2 gold that has Elvis on TV dancing. It's a three framed animation. If I set the range for only three frames and watch it in the game, it goes VERY fast. SO, I tried it another way, making a lot of frames repeat, like an animated gif. SAME RESULTS!!!!!

I've tried this before with no luck with my own texture. How do I get this to work?

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Reb@Eidos
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posted 01-23-2001 09:23 PM           Edit/Delete Message   Reply w/Quote
Not sure why it is running so fast....hmmm....one trick for slowing it down is to change the texture map by placing two or three consecutive squares of the exact same frame (but this would mean 6 to nine squares for a simple animation...but it is worth a try)

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