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Author
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Topic: New Ideas???
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Iguion Member Posts: 124 From:Canada Registered: Dec 2000
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posted 01-20-2001 08:26 PM
HELP!! I am fresh out of ideas for levels. Any suggestions would be GREATLY appreciated.  ------------------ If at first you don't succeed, you're doing it wrong! IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 01-21-2001 04:40 AM
G'day! quote: Originally posted by Iguion: HELP!! I am fresh out of ideas for levels. Any suggestions would be GREATLY appreciated. 
Did you make a space-station yet? Or a prison? And what about your everyday environments? There's lots of nice structures nearby that have probably never caught your attention before, because you didn't think of them as possible TR-levels... Good luck! Striffelbuur. IP: Logged |
Gum Drop Member Posts: 1414 From:England Registered: Jan 2001
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posted 01-21-2001 05:26 AM
Hey Striffelbuur,that last idea's fantastic.I'm going for a walk!!! ------------------ Made with orange and fine old cognac brandy! IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 01-21-2001 05:59 AM
Haha! quote: Originally posted by Gum Drop: Hey Striffelbuur,that last idea's fantastic.I'm going for a walk!!!
Yep! Don't be too discouraged though once you find out that trying to recreate environments you know can cause slightly more problematic situations than designing a level based on a non-existent environment ;-) Be prepared to make some sacrifices and slight alterations to the 'real world' in your levels, as simply not all structures can be replicated exactly... I've spent my spare moments over the last couple of weeks on recreating our office, and it is only now that I've gotten the grips with the editor enough, and that I've learned when to make concessions, that I'm almost done creating something that recreates the actual environment enough to maintain the illusion even for those who work there, and who really know the place... Good luck! Striffelbuur. P.S.: parking lots, corporate buildings, and shopping malls might provide you with quite a bit of inspiration!
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New Raider Member Posts: 2044 From:United States Registered: Nov 2000
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posted 01-21-2001 03:58 PM
Iguion, do you think you can help us with our attempt for an ENTIRE Tomb Raider game?[This message has been edited by New Raider (edited 01-21-2001).] IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-21-2001 04:24 PM
What would be nice would be some kind of compilation of levels in some coherent order, downloadable in a lump sum, incorporated with a menu system. Basically like a TR6. That would be interesting.IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-21-2001 04:25 PM
I mean like an alternate TRLR, I am aware that TR6 is actually in the making.IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-21-2001 04:29 PM
Ideas, eh? I forgot the subject for a while there. I would like to do a mine. I am experimenting with flipmaps and am having great fun with blown up corridors and dark mazes, etc. When I say mine, I mean a dark, coalminey coal mine with rickity ladders and minecarts... ah, for TR3 wads, eh? Like the minecar scene in Indiana Jones and the Temple of Doom. TR3 didn't really match up to that kind of thrill.IP: Logged |
Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 01-21-2001 05:00 PM
How about making a some levels based on Lara's plane crash in the Himalayas (the one mentioned in all the manuals, but never featured in the games)? I know the WADs don't really lend themselves to that kind of environment, but with some imagination, who knows?As a side note, the Karnak WAD works quite well with the Peru textures from TR1. With crocodiles, scorpions and doors that don't feature Egyptian markings, I'm now able to work on an Amazon Temple adventure for Lara. IP: Logged |
New Raider Member Posts: 2044 From:United States Registered: Nov 2000
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posted 01-21-2001 05:17 PM
We are making a story for a new Tomb Raider game, and need someone who knows about the tools to build it. images/Forum22/HTML/017425.html[This message has been edited by New Raider (edited 01-21-2001).] IP: Logged |
New Raider Member Posts: 2044 From:United States Registered: Nov 2000
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posted 01-21-2001 05:52 PM
Here's a thread all about it: images/Forum22/HTML/017422.html IP: Logged |