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Author Topic:   Kickdoor (newcity-wad) - how do I set it up properly?
Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-21-2001 07:28 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya people,

For some reason I don't seem to succeed in setting up the kickdoor as used in newcity-wad (rooms 200 and 101) properly.

As in newcity I have placed debris0 in one room, and the kickdoor in the other; I've also tried several other combinations (both the kickdoor and debris0 in the same room, debris0 in both rooms, etc... etc...), but once I've opened the door, I can walk through debris0.

As far as I can see I've duplicated the situation as found in newcity, but there must be something I'm overlooking.

Can anyone please help?

Thanks very much in advance,
Best regards,
Striffelbuur.

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tom992
Member

Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 01-21-2001 07:32 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
Hello there! I have had this problem too, and I've heard people saying that you can't solve it. Tom992

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-21-2001 01:29 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hi,

Then how come that it does work in the PRJ-file that comes with the WAD? It makes little sense to say that it is impossible, when clearly, it IS possible using this particular WAD...

Greetz,
Striffelbuur.


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runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-22-2001 05:14 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Yes I've got the same problem. Once the door is open you can walk through the debris0. It's anoying but minor compared to all the other problems.

If you find out the answer let us know.

Reb any ideas?

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-22-2001 09:50 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by runningonair:
Yes I've got the same problem. Once the door is open you can walk through the debris0. It's anoying but minor compared to all the other problems.

Like, what other problems? I believe practically every problem up until now has had a solution...

Best regards,
Striffelbuur.

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runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-22-2001 02:33 PM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Well as asked.

I'm working on a switched timed door and supriseingly it works fine. Except I can climb through the door when it's closed.

I'm using door 4 from the newcity.WAD and it is placed on the ceiling.

My alternative, is to place the door on the floor of the room above but when it opens down into the bottom room it becomes largely invisible.

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runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-24-2001 01:12 PM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Sorted!

Place debris1 and debris2 on the same side of the door as debris0. Lara will only be able to run through the middle then.

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-24-2001 03:53 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by runningonair:
Sorted!

Place debris1 and debris2 on the same side of the door as debris0. Lara will only be able to run through the middle then.


No kidding? Is this for real? I'm going to try it out right away! Thanks! Thanks! Thanks! Thanks!....

This is going to be GREAT!

Best regards,
Striffelbuur.

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runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-25-2001 02:02 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Glad to be of service.

You know Reb is right when she say's, search for the object in the existing levels. That's how I discovered this.

The only thing is, I'm still having problems with door4 (the solid trap door) but when I did a search, it wasn't there, so I'm really stuck now.

all the best.

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