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Author
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Topic: A simple question....
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Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 01-21-2001 04:38 PM
Okay, this has probably been answered at least three dozen times already, but.... I trying to set up a puzzle in which Lara must collect two different puzzle pieces, and place them into their respective puzzle holes to open a door. Here's how I've set it up (using the Karnak WAD): I've placed puzzle hole 2 and 3 on my map, and set KEY Triggers beneath each of them. For puzzle hole 2, I've set Code Bits 1 and 2. For puzzle hole three, I've set Code Bits 3,4 and 5. Then, on each of these KEY triggers, I've also placed triggers for a fly-by camera (and clicked on all 5 code bits.) My fly-by cam activates a heavy trigger which, in turn, opens the door. The problem is, the camera is activated after just one of the puzzle pieces is set in the puzzle hole. WHY? I thought by specifying the code bits for a trigger I could require the player to perform multiple tasks. What am I doing wrong here? (Yes, I did look at the original Karnak level and I still can't see my mistake). Any help would be greatly appreciated! IP: Logged |
Raider Nut Member Posts: 88 From:Norwich Registered: Dec 2000
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posted 01-22-2001 12:56 PM
HiI will try to help although this is not something I have tried to do so far. I think what you need to do is set the flyby sequence on the second key hole only, and set the trigger to this as KEY. If you are selecting the camera and bringing up the object code bit window and pressing 1-5 on this window, those buttons do not perform the same commands as they do on the code bit window for an item such as a key hole. Hope this is of some help, let me know how you get on. Carry on creating. IP: Logged |
Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 01-24-2001 04:08 PM
Thanks. The problem with that, though, is that there isn't really a first or second keyhole. I want Lara to be able to use the "keys" in any order.Any other suggestions? Anyone? IP: Logged | |