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Author Topic:   HELP! this is sooo frustrating
Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 01-23-2001 03:24 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
I can do ALMOST everything in a level,

textures, sloping floor and ceiling, triggering enemies and smoke, fire, instant death squares, climable walls, etc...

but i just cannot figure out how to:

A. stack rooms
B. make water! I need to make water cause my water fountains look stupic with just the jet of water.

PLEASE help anyone, this is the onlything stopping me from making cool levels i would love to make...

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"Keep Your Friends Close, And Your Enemies Closer"

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 01-23-2001 03:42 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Try www.tombraider-customlevels.fsnet.co.uk then goto "Ask us a question"

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-23-2001 03:45 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

As far as your water-question is concerned, I'll leave that to the water-experts here...

Stacking rooms is quite simple; above the 'Flip Palette' button, and below the main buttons, you can read the floor-level and the ceiling-level of the current room. Make sure the floor of your room equals the height of the ceiling of the room underneath it. Then select those bits of the floor that you want to turn into a pit down into the room below, and click on the 'door' button. You've now got two rooms stacked onto each other with a pit connecting them.

Best of luck,
Striffelbuur.

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-23-2001 03:51 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hi,

quote:
Originally posted by Colin Grigson:
Try www.tombraider-customlevels.fsnet.co.uk then goto "Ask us a question"

Are you quite done yet plugging your website? I truly don't mind anyone promoting their site here, as long as they have something to offer; if you can't offer this person an answer to his/her questions, then what's the point of sending him/her to another forum?

Best regards,
Striffelbuur.


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Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 01-24-2001 05:34 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
Thank you Striffelbuur,

anyway...

i think i heard somewhere that you need to know how to stack rooms to make water...is this true anyone?

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"Keep Your Friends Close, And Your Enemies Closer"

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MichaelB
Member

Posts: 217
From:
Registered: May 2000

posted 01-24-2001 06:54 PM     Click Here to See the Profile for MichaelB   Click Here to Email MichaelB     Edit/Delete Message   Reply w/Quote
weeeeellllllll... you don't have to stack rooms to make water, but it helps give that "pool" effect... if you set the switch that makes a room act like water, you can only enter it through a horizontal surface, aka "doors" or "stacking". "stacking" is just making the floor of one room meet the ceiling of another room and define the meeting surface as "doors"... it's covered in the manual if you're not sure.

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How can I be dead already?

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Lara Severi
Member

Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 01-25-2001 04:18 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
YES you do have to stack rooms to create water!

CREATING WATER

1) Create two rooms and stack them (one for the ledge room and one for the pool room)
2) In the pool room press the 'W' button and set the value to '2' (cos it's the best)

ANIMATING WATER

3) Now go back to your ledge room and in the editor window - highlight the pit to your pool room and press toggle opacity 2.
4) Now press the transparent and doublesided buttons
5) Apply the water textures to the toggled area
6) Press animation ranges
7) highlight the water textures (there should be a green line around them) and press OK

WATER FEATURES

8) Set the lighting in your pool room to
red - 30
green - 50
blue - 80
for a nice water feel.
9) Go back to the ledge room and press the 'R' button to set the reflective value.

Hope this helps
Lara +

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Almasy
Member

Posts: 450
From:Boca Raton, FL, USA
Registered: Dec 2000

posted 01-26-2001 08:22 PM     Click Here to See the Profile for Almasy     Edit/Delete Message   Reply w/Quote
Thank you Lara Severi, your advice worked!


~Almasy~

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"Keep Your Friends Close, And Your Enemies Closer"

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