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Author
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Topic: REB->Please Read
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ImmortalX Member Posts: 152 From:Greece Registered: Dec 2000
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posted 01-24-2001 06:06 PM
I found out that the script packer(or anyway you call SCRIPT.EXE)recognizes the command 'FMV=' because it generates an error indicating that expects a number as a value.I also found that accepts the following format:FMV=FMV\'video-file-here','some-number-here' Is that correct?If so,then can you 'trigger' a video by selecting 'CUTSCENE'from the 'set trigger type' window,or this feature was completely removed from the editor? Thanks in advance ~{^I*X^}~
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runningonair Member Posts: 129 From:London, UK Registered: Jan 2001
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posted 01-25-2001 06:14 AM
Does any one know what format FMVs are in, for the LE?If you could find any video in the right format, you could try to get it to work. Let us know if you do. [This message has been edited by runningonair (edited 01-25-2001).] IP: Logged |
Jantje Member Posts: 93 From:The Netherlands Registered: May 99
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posted 01-25-2001 06:31 AM
NOTE: I am not sure about this, but I think it's the truth.The cutscene trigger only can trigger a cut-scene. You can only set a FMV to display after a certain level. "But what's up in the Temple of Horus level? Where you place the scriptures and then a FMV is displayed and then the level continues?" I found out that the Temple of Horus is actually 2 levels, one before and one after the FMV. I think there just is no way you can trigger FMV... ------------------ "Ahahahaha, right, in your next life!" Sophia Leigh (or is it Lee?)
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Reb@Eidos unregistered
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posted 01-25-2001 11:15 AM
Not positive about this but I think running an FMV requires a combination of several things....one, there must be a specific line of text in script.txt pointing to the FMV; and two, the FMV must be compressed in the proper format, stored in the right folder, etc. I'm not sure about hardcoding issues, but believe they are required with some of the puzzles that needed cut scenes for completion, such as the trident/Neptune puzzle. We tried to remove those puzzles since the cutscenes, if left in, wouldn't reflect the environments created by individuals. IP: Logged | |