Eidos Interactive Forums
  Tomb Raider Level Editor
  REB->Please Read

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   REB->Please Read
ImmortalX
Member

Posts: 152
From:Greece
Registered: Dec 2000

posted 01-24-2001 06:06 PM     Click Here to See the Profile for ImmortalX   Click Here to Email ImmortalX     Edit/Delete Message   Reply w/Quote
I found out that the script packer(or anyway you call SCRIPT.EXE)recognizes the command 'FMV=' because it generates an error indicating that expects a number as a value.I also found that accepts the following format:

FMV=FMV\'video-file-here','some-number-here'

Is that correct?If so,then can you 'trigger'
a video by selecting 'CUTSCENE'from the 'set trigger type' window,or this feature was completely removed from the editor?

Thanks in advance


~{^I*X^}~

IP: Logged

runningonair
Member

Posts: 129
From:London, UK
Registered: Jan 2001

posted 01-25-2001 06:14 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Does any one know what format FMVs are in, for the LE?

If you could find any video in the right format, you could try to get it to work.

Let us know if you do.

[This message has been edited by runningonair (edited 01-25-2001).]

IP: Logged

Jantje
Member

Posts: 93
From:The Netherlands
Registered: May 99

posted 01-25-2001 06:31 AM     Click Here to See the Profile for Jantje   Click Here to Email Jantje     Edit/Delete Message   Reply w/Quote
NOTE: I am not sure about this, but I think it's the truth.

The cutscene trigger only can trigger a cut-scene. You can only set a FMV to display after a certain level.
"But what's up in the Temple of Horus level? Where you place the scriptures and then a FMV is displayed and then the level continues?"
I found out that the Temple of Horus is actually 2 levels, one before and one after the FMV. I think there just is no way you can trigger FMV...

------------------
"Ahahahaha, right, in your next life!" Sophia Leigh (or is it Lee?)

IP: Logged

Reb@Eidos
unregistered
posted 01-25-2001 11:15 AM           Edit/Delete Message   Reply w/Quote
Not positive about this but I think running an FMV requires a combination of several things....one, there must be a specific line of text in script.txt pointing to the FMV; and two, the FMV must be compressed in the proper format, stored in the right folder, etc. I'm not sure about hardcoding issues, but believe they are required with some of the puzzles that needed cut scenes for completion, such as the trident/Neptune puzzle. We tried to remove those puzzles since the cutscenes, if left in, wouldn't reflect the environments created by individuals.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c