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Author
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Topic: Just showing off... a sneak peek of what I'm doing.
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Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 01-31-2001 04:37 PM
Just a bit of shellfish egomania here; as it's taking me a wee bit longer to build my level, I couldn't resist showing off for a moment... Let's hope I'll get round to finishing it this lifetime ;-) Cool, huh? Anyway, apologies for this little mind-trip of mine... Striffelbuur.
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Moejoe Junior Member Posts: 20 From:Bedford, N.S, Canada Registered: Jan 2001
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posted 01-31-2001 04:49 PM
hey cool level what site are u posting it on?------------------ and the crowd goes wild... yay... IP: Logged |
Raider of Tombs Member Posts: 442 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 01-31-2001 05:30 PM
Can you walk on that grating that goes around the ladder, or is it just a transparant texture with two sides of grating? Great level, nice window effect!IP: Logged |
Dorfman Member Posts: 55 From: Registered: Dec 2000
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posted 01-31-2001 05:50 PM
What a very cool level ,and I was wondering if you could submit those textures to me because those textures look pretty cool. Oh, by the way, what program did you use to make those textures?IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 02-01-2001 12:18 AM
Hi, quote: Originally posted by Raider of Tombs: Can you walk on that grating that goes around the ladder, or is it just a transparant texture with two sides of grating? Great level, nice window effect!
Well, there you have it ;-) It's indeed a transparent texture with opacity 2 switched on; still thinking about making the grating a bit more thin at the point where it goes around the ladder, so that it doesn't come as a complete surprise when Lara falls off ;-) Best regards, Striffelbuur. IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 02-01-2001 12:21 AM
Hi, quote: Originally posted by Dorfman: What a very cool level ,and I was wondering if you could submit those textures to me because those textures look pretty cool.
Well, I'm still mainly working on the textures to make some more outside panoramas... Once I'm done, the result will be made publicly available. quote: Oh, by the way, what program did you use to make those textures?
I've used a Sony Mavicam to make the photographs; I then edited the textures in PhotoShop 6. Best regards, Striffelbuur.
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Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 02-01-2001 02:20 AM
Very cool, love the idea of using actual photos, keep it up, we expect to see the finished result soon.------------------ www.tombraider-customlevels.fsnet.co.uk IP: Logged |
ImmortalX Member Posts: 152 From:Greece Registered: Dec 2000
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posted 02-01-2001 03:22 AM
I've been waiting a lot for a Pro looking level,and i think this will be the one. Sir Striffelbuur,pleeeeease make it soon...IP: Logged |
Lara Severi Member Posts: 937 From:Darlington, CO Durham, England Registered: Jan 2001
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posted 02-01-2001 11:00 AM
Wowweee it looks cool and modern!! I love it!IP: Logged |
scatydude Member Posts: 41 From:Derby, Derbyshire, England Registered: Jan 2001
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posted 02-01-2001 11:15 AM
WOW, its looks grate . may i just ask what the level will be based on? (e.g. find a object, escape the building ect...)scatydude ------------------ Sorry sir, My brother ate my homework [This message has been edited by scatydude (edited 02-01-2001).] IP: Logged |
Pytr Member Posts: 132 From:Netherlands Registered: Dec 2000
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posted 02-01-2001 12:19 PM
Wow it looks great Striffel,Especially with the view outside ,you're really in Amsterdam. So I really have to spend my precious money on a digi-cam heh ? C ya Pytr IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 02-01-2001 12:30 PM
Hiya, quote: Originally posted by Pytr: Wow it looks great Striffel,
Thanks! Just had to show off for a moment ;-) quote: Especially with the view outside ,you're really in Amsterdam.So I really have to spend my precious money on a digi-cam heh ?
Well, you don't have to... the digi-cam I used is the property of our company, so I was lucky enough to have access to this nice little gadget, but there are other ways as well; you can take normal photographs, and put them on a scanner; scanners are reasonably cheap, so you're bound to know someone who has got one... Considering that you need to reduce the resolution quite a bit anyway, the quality of the original graphic is not of paramount importance. Greetz & best of luck, Striffelbuur.
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Moejoe Junior Member Posts: 20 From:Bedford, N.S, Canada Registered: Jan 2001
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posted 02-01-2001 02:33 PM
Maybe you could tell me what site your textures and level is going to be.  ------------------ and the crowd goes wild... yay... IP: Logged |
Striffelbuur Member Posts: 274 From:Amsterdam, NH, Netherlands Registered: Dec 2000
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posted 02-01-2001 02:56 PM
Hiya, quote: Originally posted by Moejoe: Maybe you could tell me what site your textures and level is going to be. 
Well, it'll probably still take me some time to finish it; I've only done the architecture now, and I'm thinking of making this one just sort of a small demo-level to show what can be achieved by creating one's own texture-map and building something else than tombs, tombs, and even more tombs ;-) Once it's finally finished I'll probably post it on our own site at http://www.usmedia.org Best regards, Striffelbuur.
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