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  How do I make dayskyes in Newcity/City ?

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Author Topic:   How do I make dayskyes in Newcity/City ?
Snille1
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Posts: 1
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Registered: Feb 2001

posted 02-01-2001 04:47 AM     Click Here to See the Profile for Snille1     Edit/Delete Message   Reply w/Quote
Which file do I have to modify to get dayskyes in Newcity/City ? And in which tool can I open the file ?
The horizon is OK.

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-01-2001 05:07 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
The file u need is city.raw, I presume you would need something like photoshop to open it in.

Col.

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www.tombraider-customlevels.fsnet.co.uk

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tom992
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Posts: 289
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 02-01-2001 09:03 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
There's a simpler way. Find out what wad has a good sky texture (karnak.wad has a good daytime texture), copie the .raw file (if you're going to go with the karnak, choose karnak.raw, etc.) and paste it. Rename it to the wad which you're using.

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Reb@Eidos
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posted 02-01-2001 10:11 AM           Edit/Delete Message   Reply w/Quote
If you've got the correct block of text for newcity.wad level in your script (the new script.txt file was included in the download) it contains the correct info to make your sky daylight. The horizon graphics are compiled in the object wad editor so you can't really change the horizon but you can somewhat change the color of the sky and the speed of the moving clouds. Check hints and tips posting for details.

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