Michiel Member Posts: 216 From:14th floor Registered: Jan 2001
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posted 02-01-2001 01:03 PM
I just found the mesh pointers in the WAD file. Directly after the textures there is NumMeshPointer (unsigned long) followed by all the pointers (also unsigned longs). After that comes the NumMeshData (a unsigned long). NumMeshData*2 is the number of bytes used by meshes. And I think the meshes are behind the NumMeshData, but I haven't tested it. The size of the meshes is differend than from the TR4 Levels, so they use an other format (I think).Michiel. IP: Logged |