posted 02-04-2001 03:11 PM
This is the method I use....1. I create the room that is to contain the water and then place it under the room where the entrance will be.
2. Create a door to the new room in the same manner as you would for stacking rooms.
3. Go back to the room from where Lara will enter the water.
4. Select the following buttons - Fact Edit, Draw Doors, Transparent, Double-sided.
5. Select the door from the plan view and then select toggle opacity 2 - the door should then go red.
6. Apply the water textures randomly across the entrance to the water - this will stop the water animations being the same and ruining the effect of water.
7. In the top room click on the "R" button below the plan view and the click on the number that appears next to it to set the reflectivity of the water (never quite figures this one out yet but I find 2 to be satisfactory)
8. Go to the room with the water and click on the "W" button and then select 'strength' of the water by clicking on the numbers next to it - the higher the number the harder it'll be for Lara to swim through it.
9. Finally, set the lighting for the water to a colour appropriate for your level (the manual says that 0,52,100 (RGB) is a good value to start out with).
Hope this has helped...
Lorien