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Author Topic:   How to avoid horizon breaking?
jbc21
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Posts: 123
From:Eilat, Israel
Registered: Feb 2001

posted 02-06-2001 01:25 AM     Click Here to See the Profile for jbc21   Click Here to Email jbc21     Edit/Delete Message   Reply w/Quote
Hi everyone,

When I create large rooms connected to each others, the walls disappear at the horizon, when I look from afar. Is there any tip to correct this, apart from creating a column or building in between to break the horizon line?
Thanks

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JB

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Duffgamer
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Posts: 70
From:n. Ireland
Registered: Jan 2001

posted 02-06-2001 08:22 AM     Click Here to See the Profile for Duffgamer   Click Here to Email Duffgamer     Edit/Delete Message   Reply w/Quote
No there's not really any way to correct it. If you read the manual it tells you near the start about the size of room you can make before you get drop out.

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CuriousRom
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Posts: 217
From:Hérouville France
Registered: May 99

posted 02-07-2001 02:28 AM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
You can set up cameras so the players won't see polygons poping up That's what I did

[This message has been edited by CuriousRom (edited 02-07-2001).]

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jbc21
Member

Posts: 123
From:Eilat, Israel
Registered: Feb 2001

posted 02-07-2001 04:23 AM     Click Here to See the Profile for jbc21   Click Here to Email jbc21     Edit/Delete Message   Reply w/Quote
I also tried to add cameras but I cannot put too many (ie. in every corner!!! ) as it wouldn't be fun to play with a tiny Lara and as you wouldn't be able to enjoy the scenery (supposing you find it nice!)...
I'm also thinking of using fog and mist but I don't really know if it can hide the texture melting...
Thanks anyway

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