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Author Topic:   Is there a Wad file mixer or something out yet
Scorpion
Junior Member

Posts: 17
From:Taupo
Registered: Jan 2001

posted 02-06-2001 04:38 PM     Click Here to See the Profile for Scorpion     Edit/Delete Message   Reply w/Quote
I wouldn't mind a wad file mixer so I can put different things in the same level, Is there one out yet.

Cheers

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85
Member

Posts: 192
From:Maryland USA
Registered: Apr 2000

posted 02-07-2001 09:28 AM     Click Here to See the Profile for 85   Click Here to Email 85     Edit/Delete Message   Reply w/Quote
I've been playing around with mixing WADs lately, but it hasn't been turning out so well If I make any progress I will be sure to post that up here, so check back here every so often

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Rock on.

85

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Redwood Elf
Junior Member

Posts: 24
From:Rohnert Park, California, USA
Registered: Jan 2001

posted 02-07-2001 10:21 AM     Click Here to See the Profile for Redwood Elf   Click Here to Email Redwood Elf     Edit/Delete Message   Reply w/Quote
I look forward to ANYONE coming up with a "Split-WAD" program, so we can import objects perhaps even from earlier games (Like putting the SCION into a TR4-type level...)

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Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 02-07-2001 07:30 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
I would imagine it would be pretty easy to interchange meshes of objects, but then new texture sheets would have to be made... very unlikely. very.

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Visit my site at http://members.tripod.com/joeverdi/

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johnboy
Junior Member

Posts: 7
From:
Registered: Jan 2001

posted 02-08-2001 05:48 AM     Click Here to See the Profile for johnboy     Edit/Delete Message   Reply w/Quote
not unlikely at all.
All you have to do is collect all the images for a specific image, re-tile them (which is a little complex) then output the image data & the mesh data - in effect creating a miniwad file with the information for one mesh (not an entire object or animation though! - not yet), then reimport same into the wad. Yes its not possible this week - but..... watch this space.

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Redwood Elf
Junior Member

Posts: 24
From:Rohnert Park, California, USA
Registered: Jan 2001

posted 02-08-2001 07:12 PM     Click Here to See the Profile for Redwood Elf   Click Here to Email Redwood Elf     Edit/Delete Message   Reply w/Quote
Actually, I just got an idea...how about creating a tool that would split each and every WAD object into a single small file, essentially creating a "library" of objects, which could then be mixed and matched at will to create whatever WAD you wanted...

Add to the tool the ability to import new fully textured meshes from 3DS MAX, and we could rock and roll!

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Scorpion
Junior Member

Posts: 17
From:Taupo
Registered: Jan 2001

posted 02-08-2001 08:55 PM     Click Here to See the Profile for Scorpion     Edit/Delete Message   Reply w/Quote
I like your thinking. But can we do It (or should I say, can you do it). It will be done eventually it's just the matter of who and when.

It's good to see all the replies to this subject.

Scorpion

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