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Author Topic:   TGA problem
Dorfman
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Posts: 55
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Registered: Dec 2000

posted 02-09-2001 06:39 PM     Click Here to See the Profile for Dorfman     Edit/Delete Message   Reply w/Quote
I used the TRview program and exported some textures to TGA and I saved it into the level editor folder , then I opened Jasc paint program and then I loaded the textures
then I saved it as TGA.
After that I opened the level editor,then I opened the textures and then it said incorrect TGA format and I'm sure it was saved as TGA.
Can anyone help? Thanks!

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crimson king
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Posts: 115
From:ocala,fl,US
Registered: Dec 2000

posted 02-09-2001 06:51 PM     Click Here to See the Profile for crimson king     Edit/Delete Message   Reply w/Quote
Hello when you go to save with paintshop and you hit "Save as" on the popup before you hit save click the options box at the bottom make sure the "Bit depth" is set to 24bits,and the "compression" is set to "Uncompressed" then hit ok then save and your all done.Good luck and always remeber to save!

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CroftsGate
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Posts: 84
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Registered: Jan 2001

posted 02-10-2001 06:26 AM     Click Here to See the Profile for CroftsGate   Click Here to Email CroftsGate     Edit/Delete Message   Reply w/Quote
I wrote a program called Texture Edit that asists in the creation of Text tile sets. It allows you to open over 25 different image formats and save in the correct tga format.

Give it a whirl and you probable wont use a graphics program to create your tiles. You can get a copy of the program from www.3dactionplanet.com/tombraider

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