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Author
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Topic: Level etiquette
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Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 02-18-2001 02:51 PM
I think rather than give people stick, when you think their levels aren't all that you should try and be constructive. Bear in mind that the TR programmers probably had a team to write the story, another to define the locations and design the rooms, another team to create the gameplay, and then some spotty schoolkid to code it. When you d'load a level you should always respond to the creator and let them know what you think, but let's try and be constructive. Right my whinge over, anyone fancy a pint?Col
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Duffgamer Member Posts: 70 From:n. Ireland Registered: Jan 2001
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posted 02-18-2001 04:17 PM
Yeah, I quite agree levels are hard enough to make and very time consuming at the end of the day were wll trying to do the same thing! Make mine a "BUD" WWWHHAAAATTTSSSUUUPPP!!!IP: Logged |
Colin Grigson Member Posts: 776 From:LONDON, ENGLAND Registered: Jan 2001
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posted 02-19-2001 03:56 PM
In the interests of practising what I preach, i've just completed Verschollen by Rene Winkler, it was really cool. Well drawn, with great gameplay. It's nice to see that the bits the level editor can't do for you, like designing traps and making you think, some people can actually achieve.It can be downloaded from ------------------ www.tombraider-customlevels.fsnet.co.uk IP: Logged | |