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Author Topic:   Level etiquette
Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-18-2001 02:51 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
I think rather than give people stick, when you think their levels aren't all that you should try and be constructive. Bear in mind that the TR programmers probably had a team to write the story, another to define the locations and design the rooms, another team to create the gameplay, and then some spotty schoolkid to code it. When you d'load a level you should always respond to the creator and let them know what you think, but let's try and be constructive. Right my whinge over, anyone fancy a pint?

Col

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www.tombraider-customlevels.fsnet.co.uk

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Duffgamer
Member

Posts: 70
From:n. Ireland
Registered: Jan 2001

posted 02-18-2001 04:17 PM     Click Here to See the Profile for Duffgamer   Click Here to Email Duffgamer     Edit/Delete Message   Reply w/Quote
Yeah, I quite agree levels are hard enough to make and very time consuming at the end of the day were wll trying to do the same thing!
Make mine a "BUD" WWWHHAAAATTTSSSUUUPPP!!!

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Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 02-19-2001 03:56 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
In the interests of practising what I preach, i've just completed Verschollen by Rene Winkler, it was really cool. Well drawn, with great gameplay. It's nice to see that the bits the level editor can't do for you, like designing traps and making you think, some people can actually achieve.

It can be downloaded from

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www.tombraider-customlevels.fsnet.co.uk

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