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  Hey Pytr!!!! or anyone else who can use a burning floor!

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Author Topic:   Hey Pytr!!!! or anyone else who can use a burning floor!
Nigel1985
Member

Posts: 630
From:England
Registered: Feb 2001

posted 03-06-2001 07:52 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
Can someone please tell me how to use no collision w/ the burning floor, i recreate the room excatly as the library level has it and when i apply the burning floor it doesnt work! WHY!? HELP!

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 03-06-2001 11:47 AM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Still busy with the floor ??

Could you be more specific in what doesn't work...?
When you've set the right shape of the floor, you color the 'hole' (with triangles) in the grey transparant color. Do the same in the flipped room but then apply with the No collision button on. They appear maroon when you have 'face edit' off.

C below:
"No Collision You might ask what is so difficult about assigning No
Collision to a square. First of all, in order to assign No collision properly
and avoid getting an error message when you output the WAD, you must
assign it to a triangular segment of a square with a broken surface - it
cannot be assigned to a flat square The triangle will turn maroon once
No Collison has been assigned.
Transparency Color:
These triangular pieces need to be assigned a
transparent color in order to hide them from view. When applying a
transparent color to squares in between rooms you use the gray
transparency color (next to the black one in the top left corner of the palette
below the Editor Window). "
(manual)

Hope this helps,
Pytr.
http://pytron.tripod.com/pytr/id1.html

[This message has been edited by Pytr (edited 03-06-2001).]

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Nigel1985
Member

Posts: 630
From:England
Registered: Feb 2001

posted 03-06-2001 01:29 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
Well i have the shape of the floor correct, in the normal mode i have teh gray transparent triangels set and in the flipmap with the gray square on i add no collision but it doesnt seem to work, i keep trying but no luck

as with the trapdoor floor lara falls through it all the time, and isnt a dummy trigger suppose to stop it? cause i have a room my many diff elevations for the floor and then i have the trapdoor, would this make a difference? and if i cant get teh burning floor can i send you the .prj and you could see what's up? thanks

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Pytr
Member

Posts: 132
From:Netherlands
Registered: Dec 2000

posted 03-07-2001 10:03 AM     Click Here to See the Profile for Pytr     Edit/Delete Message   Reply w/Quote
Hi,

Yeah, send me the PRJ file and I'll take a look at it.

p-s@hetnet.nl

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