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Author Topic:   Thanks to Torrok!!!!
billy the kid
Member

Posts: 36
From:Cheshire. England
Registered: Feb 2001

posted 03-07-2001 01:57 PM     Click Here to See the Profile for billy the kid   Click Here to Email billy the kid     Edit/Delete Message   Reply w/Quote
I was grateful for the help you gave me Torrok, I was on the verge of giving up!!!! the only problem is that when I do implement the jump I'm still finishing up in Windows. I've missed something somewhere. Any ideas as to what I'm NOT doing...... I DID do exactly what you advised...I think. Ever hopeful. Billy

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torrok
Member

Posts: 114
From:Roebling, NJ, USA
Registered: Jan 2001

posted 03-07-2001 02:52 PM     Click Here to See the Profile for torrok   Click Here to Email torrok     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by billy the kid:
I was grateful for the help you gave me Torrok, I was on the verge of giving up!!!! the only problem is that when I do implement the jump I'm still finishing up in Windows. I've missed something somewhere. Any ideas as to what I'm NOT doing...... I DID do exactly what you advised...I think. Ever hopeful. Billy

Billy I had the same problem when I first tried the jump the game would crash to windows it was then that I found out what the problem was when I set the number for the start possition nullmesh it was not the number of the jump that I made you see when you make a jump you have to set the number according to what jump you make so if you make lets say three jumps the number for the first start possition nullmesh would be 1 the second would be 2 and so on also make sure that the finish trigger timer is set to the number of the start possition nullmesh that you are jumping to. If you still have problems you can email me and I'll send you my project file along with the script files so you can see how I did it.Bye for now

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