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Author Topic:   Title level questions
MagPlus
Member

Posts: 87
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 03-12-2001 09:45 AM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
Does someone know if it is possible to make a Title level in the outdoors ?

I've tried it but the uklogo.pak and the other screens (Load/Save/Options...) are not displayed correctly : the texts are transparent. I used Angkor Wat WAD and Coastal Ruins WAD, but no good results.

Thanks in advance

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Reb@Eidos
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posted 03-12-2001 12:03 PM           Edit/Delete Message   Reply w/Quote
It should be possible. I'm assuming you made the necessary changes to your script file.....have you tried making new load/save/option screens to use with the new flyby?

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MagPlus
Member

Posts: 87
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 03-12-2001 12:32 PM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Reb@Eidos:
It should be possible. I'm assuming you made the necessary changes to your script file.....have you tried making new load/save/option screens to use with the new flyby?

No, How do you make a new Load/Save/option... screen ?

The only thing I've made is before the line
"Level= DATA\Name,Number

I put the following lines :

Horizon= ENABLED
Layer1= 128,128,128,-8
ColAddHorizon= ENABLED
LensFlare= 250000,-32000,110000,128,96,0

It seems that Layer1 is the cause of the problem. I don't really know how to do yet.

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Reb@Eidos
unregistered
posted 03-13-2001 11:54 AM           Edit/Delete Message   Reply w/Quote
I think I misunderstood your question...sorry about that. I think what you are asking is if you can make the title level (title.was) have a horizon and sky (outdoor graphics). Unfortunately the answer to that is no, since the horizon graphic has to be incorporated at the time the WAD file is compiled and that tool (the wad editor) was not included on the disk. If you are working with a WAD that has the HORIZON slot in the .WAS file, it will have outdoor capabilites. (Karnak, tut1, coastal, city, newcity and so forth) It doesn't matter whethter or not the horizon is enabled in the script if you don't have the HORIZON slot in the .WAS file.....Hope this helps.

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MagPlus
Member

Posts: 87
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 03-13-2001 12:24 PM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Reb@Eidos:
I think I misunderstood your question...sorry about that. I think what you are asking is if you can make the title level (title.was) have a horizon and sky (outdoor graphics). Unfortunately the answer to that is no, since the horizon graphic has to be incorporated at the time the WAD file is compiled and that tool (the wad editor) was not included on the disk. If you are working with a WAD that has the HORIZON slot in the .WAS file, it will have outdoor capabilites. (Karnak, tut1, coastal, city, newcity and so forth) It doesn't matter whethter or not the horizon is enabled in the script if you don't have the HORIZON slot in the .WAS file.....Hope this helps.


Thanks, what I wanted to do is to replace the Title level by one that shows Von Croy in front of Horus temple and, after that, show a background in the desert with tents and many other objects to let the user think that Von Croy is making researches for Lara. It would have been a good entry to my long story about Lara's return (not the real title...).

Anyway, I will put this level as a cut scene in the New game option and make a Title level w/o outdoors or try to make the camera always show the ground and never the sky. I don't know yet what to do. But your answer helps me to make a good choice for my long work.

Many thanks.

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robbase
Member

Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 03-13-2001 02:15 PM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
Hey there
another option you may like to try is using home made star textures, and animate them (thanx Reb for the idea) I've done this and it works well. It took bit of practice but mabey I can save you some time. start with a plus sign 3 pixels large copy it 4 or 5 times makeing subtle changes by 1 pixle at a time.
use some solid black textures and don't animate every star. also be carefull of over saturation. hope this helps.
__PARADOX__

[This message has been edited by robbase (edited 03-13-2001).]

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