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Author Topic:   TRwest is thee Best!
pwhirl
Member

Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 03-13-2001 01:21 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
All I can say is there is no better program. I haven't found any bugs and wad merging couldn't be simplar. Thank you mike. Now I can build the levels I always wanted to.

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Never give-up! unless the situation is hopeless:)

The only thing certain in life is uncertainty!

TR Level Archive My own level archive with 90+ levels.

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DarkDrake
Member

Posts: 43
From:Moundsview, MN, US
Registered: Dec 2000

posted 03-13-2001 08:10 AM     Click Here to See the Profile for DarkDrake     Edit/Delete Message   Reply w/Quote
I cannot praise this program enough!!! I have with very little effort, using the newcity.wad as a base... deleted objects and puzzle items I will not be using, replaced the domestic dog with the **** dog from Set's tomb, added a wild boar from the coastal wad as well as keys and doors, and puzzle items from karnak... without so much as one single glitch!!! The textures were transfered perfectly ( not sure what Raider did to mess them up when he tried ) and outside of a small thing concerning the devil dog negotiating a narrow doorway, it all works and looks fantastic!

I highly reccomend this program to *all* level designers. At some point, I'll email the mike and see if he can address the issue concerning a base "Lara wad" for purposes of outfit design and we'll see if those issues can be fixed, as I never did get the program to allow me to move and replace her skins and joints.

Dark

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~`~ thou art crunchy and goeth well with brie ~`~

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Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 03-13-2001 06:21 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Ummm... I'll try again, shall I?

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DarkDrake
Member

Posts: 43
From:Moundsview, MN, US
Registered: Dec 2000

posted 03-13-2001 07:55 PM     Click Here to See the Profile for DarkDrake     Edit/Delete Message   Reply w/Quote
*grin* I guess we just have the touch no? Did you read through the help section by chance paying close attention to the add/replace section as well as the section on dependancies? I also must admit that I didn't try to "save as" opping to simply overwrite the newcity.wad to see if it worked ok.

Good luck!

Drake

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~`~ thou art crunchy and goeth well with brie ~`~

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pwhirl
Member

Posts: 818
From:Mission, BC, Canada
Registered: Dec 2000

posted 03-13-2001 08:40 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
I got it to work and successfully combined the newcity and library wads together without any problems.

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Never give-up! unless the situation is hopeless:)

The only thing certain in life is uncertainty!

TR Level Archive My own level archive with 90+ levels.

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KingSpyder
Member

Posts: 59
From:
Registered: Feb 2001

posted 03-14-2001 12:43 AM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
Yes! This is one kick butt program! I've created one wad with parts of almost all the other wads and have only one glitch. One texture on Lara is wrong and the one under her armpits (I assume it's the same one) is totally missing (or it's transparent). Otherwise, this thing is great! I can't wait to have the ability to make any object take the place of any other object. I really need a pushable block!

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KingSpyder
KingSpyder@thefreesite.com

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mikejj
Junior Member

Posts: 16
From:Sacramento, CA, USA
Registered: Jan 2001

posted 03-14-2001 01:34 AM     Click Here to See the Profile for mikejj   Click Here to Email mikejj     Edit/Delete Message   Reply w/Quote
I added a section to the web page about why the textures may be incorrect. It has to due with the fact that Tomb Raider can only use about 4MB of texture memory before things start getting screwy. You either need to cut down on the number of objects in the wad or the number of different room textures. I won't discount the possibility that TRwest may have a problem with the texturing but the only time I've had textures go weird is when there is a lot of textures being used, and I did verify by hand that the textures that appeared incorrect had the right data in the wad and the resultant level. Which means you can't put every single TR object in a single wad , it was one of the first things I tried to do

mike

[This message has been edited by mikejj (edited 03-14-2001).]

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Raider of Tombs
Member

Posts: 442
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 03-14-2001 01:16 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Grrr... Now I've screwed up my wads and have just re-installed the editor because I lost the back-up.

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Nigel1985
Member

Posts: 630
From:England
Registered: Feb 2001

posted 03-14-2001 04:35 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
can someone tell me where to get this mod? thanks

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wutzi
Junior Member

Posts: 1
From:
Registered: Mar 2001

posted 03-15-2001 04:06 AM     Click Here to See the Profile for wutzi     Edit/Delete Message   Reply w/Quote
you can get it here: http://www.jps.net/mikejj/trwest

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Colin Grigson
Member

Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 03-15-2001 06:50 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
One word of caution, if you are distributing levels with custom WADS, make sure you output the script file at the same time as you save the WAD. If you try to create a script from a previously saved customised wads, the script won't work when you send it with your tom, as all the bits you've added are now listed as part of the original WAD.

That said, this thing kicks tail!!

Col.

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KingSpyder
Member

Posts: 59
From:
Registered: Feb 2001

posted 03-15-2001 09:48 PM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by mikejj:
I added a section to the web page about why the textures may be incorrect. It has to due with the fact that Tomb Raider can only use about 4MB of texture memory before things start getting screwy. You either need to cut down on the number of objects in the wad or the number of different room textures. I won't discount the possibility that TRwest may have a problem with the texturing but the only time I've had textures go weird is when there is a lot of textures being used, and I did verify by hand that the textures that appeared incorrect had the right data in the wad and the resultant level. Which means you can't put every single TR object in a single wad , it was one of the first things I tried to do

Yeah, I realized that and removed a couple, but it didn't work. In the end I ended up re-importing most of the part for Lara and it cleared it up.

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KingSpyder
KingSpyder@thefreesite.com

KingSpyder's World
http://kingspyder.topcities.com/
Doctor Who: The Transcripts Project
& KingSpyder's Tomb Raider Levels

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