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Author Topic:   Two flip maps on one switch?
Lara Severi
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Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 03-22-2001 12:56 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
I've got a switch and two flip rooms. I've managed to trigger one flip map when you flip the switch but the other one wont work! and neither will the flip effect (flood sound) Help!!

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robbase
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Posts: 425
From:the other side of the puddle
Registered: Mar 2001

posted 03-22-2001 01:03 AM     Click Here to See the Profile for robbase     Edit/Delete Message   Reply w/Quote
I havn't actualy tried this but do you have both fliped rooms and the swich set to the same number? I need to do somthing simaler if you tell me in detail how you have it set up I will experiment maybe we can work it out together.
___PARADOX___

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Lara Severi
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Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 03-22-2001 01:58 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
I have an empty hole in the ground and a lever switch. When the lever switch is pulled the hole fills with water, and that works fine. But when I try to trigger a second flip map on the same lever switch (for the room above the pool room) and it doesn't work, and they are both seperate numbers like - pool room - flip 1 - room above - flip 2. AND the flip effect (noise of water filling a hole!) doesn't work either. Help!!

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EnterSandman
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Posts: 72
From:Johnson City, Tennessee, USA
Registered: Jan 2001

posted 03-22-2001 03:01 AM     Click Here to See the Profile for EnterSandman   Click Here to Email EnterSandman     Edit/Delete Message   Reply w/Quote
Lari, don't know if this will help you or not, but here goes:

Try clicking the lever switch and then clicking the pink (looks purple to me) button to trigger your flipped room. Also, and I've made this mistake, is the "w" clicked in your 2nd flipped room? As for the water sound, I made a .wav and triggered it to the lever switch also, not the square underneath the switch, but clicking the actual switch and then triggering it.

Tell ya what, I'm not very good at explaining things, obviously, but you can download my first level from:
http://members.aol.com/richleedy/egyptian.zip

and get the .prj file along with the water .wav file (001). I know what you are trying to do and I've done it in my first level. So if my explanation wasn't very good, you can download and view the .prj file to see how I did mine. Hope this helps.

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It's easier to get forgiveness than permission

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Lara Severi
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Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 03-22-2001 10:22 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
Thanx EnterSandman! I will download your level now!

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inchdix
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Posts: 809
From:hornchurch, essex. england.
Registered: Dec 1999

posted 03-22-2001 04:28 PM     Click Here to See the Profile for inchdix   Click Here to Email inchdix     Edit/Delete Message   Reply w/Quote
Lara......... if you want both flip-maps to activate at the same time, the simply give them both the same number....... just set a normal trigger for the flipmaps under the switch and set your switch trigger. (my first level had 5 rooms all flipped at once from a pick-up trigger.....)

As for the flip-effect sound... I know the manual says to set the number in the field to 11 (I think), but it also says the sound must be assigned to the level (WAD) you are using...... sorry can't be of anymore help on this one.

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I WAS PRESSING THE DARN WALK BUTTON !!

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EnterSandman
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Posts: 72
From:Johnson City, Tennessee, USA
Registered: Jan 2001

posted 03-22-2001 07:56 PM     Click Here to See the Profile for EnterSandman   Click Here to Email EnterSandman     Edit/Delete Message   Reply w/Quote
Inchdix,

While helping Lara, you actually helped me too. I didn't know you could have more than one flipped room with the same number. I will use that in my next level (the wheels are turning). Also, I probably should've mentioned that instead of using the flip effect for the water sound, I took the original flip effect water sound (I think this is right), burned it to a CDRW as an audio track and recorded it, via the software that came with my computer, into the correct format (I can't remember the specs right off) and gave it the the name of 001.wav. You can find the actual .wav I did in my zipped level per the above address.

Don't know if this might help anybody, but it might.

Thanks again Inchdix for the info!

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It's easier to get forgiveness than permission

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Lara Severi
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Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 03-23-2001 01:51 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
No wonder it wasn't working!!! I had them set to three different numbers! Thanx! But I'm having no luck with the flooding sound flip effect (which is 2 in the manual).

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EnterSandman
Member

Posts: 72
From:Johnson City, Tennessee, USA
Registered: Jan 2001

posted 03-23-2001 01:54 AM     Click Here to See the Profile for EnterSandman   Click Here to Email EnterSandman     Edit/Delete Message   Reply w/Quote
Lara, did you get my 001.wav from my level? It should be what you are looking for.

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It's easier to get forgiveness than permission

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Lara Severi
Member

Posts: 937
From:Darlington, CO Durham, England
Registered: Jan 2001

posted 03-23-2001 10:12 AM     Click Here to See the Profile for Lara Severi   Click Here to Email Lara Severi     Edit/Delete Message   Reply w/Quote
Yeah I did. Thanx. To get it to play when I pull the switch, do I just trigger it on the same square? No special trigger types?

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EnterSandman
Member

Posts: 72
From:Johnson City, Tennessee, USA
Registered: Jan 2001

posted 03-23-2001 12:18 PM     Click Here to See the Profile for EnterSandman   Click Here to Email EnterSandman     Edit/Delete Message   Reply w/Quote
Just trigger it like an audio cd. Yeah, just trigger the square underneath the switch.

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It's easier to get forgiveness than permission

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