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Author Topic:   Strpix3 Important bug fixed.
Turbo Pascal
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Registered: Dec 2000

posted 04-02-2001 11:57 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

I fixed a important bug in strpix3 that make TRLE crash when you try to select a object.

Download again strpix3, if you already put some textures to some object with strpix3, you will have to retexture again the object because they still have invalid ID textures in polygon whith fliped texture.

Thanks you,

Turbo Pascal.

http://www.geocities.com/cyber_pascal/Main.htm


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Fips
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Posts: 120
From:Germany-Heidenheim
Registered: Apr 2001

posted 04-02-2001 01:39 PM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
THX Turbo now Strpix3 is far faster now! BUT: now I can't choose if I want to see the objekt in wireframe, solid or textured! And I tryed to import a DFX file....(a flower and a changesd heat of Lara) but I can't see ANYTHING to I have to texture this objekt compleldy new???

...yes and one thing more: I think the halfe of your holy tool is..somehow cut! The 3D box and the texture box is partly invisible!

Fips :S :|

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DUDEcroft
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Posts: 115
From:Toronto, Ont, Canada
Registered: Mar 2001

posted 04-02-2001 01:51 PM     Click Here to See the Profile for DUDEcroft     Edit/Delete Message   Reply w/Quote
Same here

is it my resolution??

what is wrong

Please help

DUDEcroft

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Turbo Pascal
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posted 04-02-2001 01:53 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>THX Turbo now Strpix3 is far faster now!

What you did?, may be your info can help to other people with the same problem that you had.


>And I tryed to import a DFX file....(a >flower and a changesd heat of Lara) but I >can't see ANYTHING to I have to texture >this objekt compleldy new???

Read my notes about DXF files in my web site,
only DXF with 3dfaces entities can be imported, some CAD program will use vertex list entities. what CAd program are you using?

If you are importing from a new DXF make sure about the layer name used. all layers name MUST BE CALLED "texture_xx" where xx is the texture number for the face in this layer.

>...yes and one thing more: I think the >halfe of your holy tool is..somehow cut! >The 3D box and the texture box is partly >invisible!

Did you see that invisible in my screenshot?

see you later,

T.P

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DUDEcroft
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From:Toronto, Ont, Canada
Registered: Mar 2001

posted 04-02-2001 02:04 PM     Click Here to See the Profile for DUDEcroft     Edit/Delete Message   Reply w/Quote
Go here and you can see that I can't see between the wire, solid, textured, etc.
http://croftfiles.com-us.com/pic.JPG


DUDEcroft


[This message has been edited by DUDEcroft (edited 04-02-2001).]

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Turbo Pascal
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posted 04-02-2001 02:19 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

You are right,

change screen resolution to 800x600x16 bit colors and select "Large Fonts" (or "Large sources")

You should get the screen like the screenshot in my web site.

T.P


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DUDEcroft
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Posts: 115
From:Toronto, Ont, Canada
Registered: Mar 2001

posted 04-02-2001 03:02 PM     Click Here to See the Profile for DUDEcroft     Edit/Delete Message   Reply w/Quote
Thanks, i'll give it a try and get back to you


DUDEcroft

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Fips
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Posts: 120
From:Germany-Heidenheim
Registered: Apr 2001

posted 04-03-2001 04:43 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
Hello now I can import DFX files... it worked very well but I don't know what "Large Fonts" are! Is it just a big size of fonts? Or what is that??? (I know I am bat at English) ( can somebody translate it to German???)

And I use Rhino 1.1 ( the NOT cracked version )


Fips

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Fips
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From:Germany-Heidenheim
Registered: Apr 2001

posted 04-03-2001 07:54 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
Jo,

always when I want to convert my level with a changed wad file ther is an error! I have only changed Lara heat and this is the only thing I did :|

Am I the only person, who has this prob?

FIps :|

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Turbo Pascal
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posted 04-03-2001 11:15 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>always when I want to convert my level with a changed wad file ther is an error! I have >only changed Lara heat and this is the only >thing I did :|
>Am I the only person, who has this prob?

No, your are right, there is a problem when importing mesh, if the amount rectangles/triangles is different that the original mesh, then TRLE will crash.
Seems that i need to update a section called meshpointers, i realized that now.

I am so sorry to say that importing is not working until a fix this bug. please stay tuned.

Turbo Pascal.


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Fips
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From:Germany-Heidenheim
Registered: Apr 2001

posted 04-03-2001 11:51 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
Ok now I only want to know, what "Large Fonts" are

And when do you think, is Strpix able to import a mesh without bugs?

Your thankfully Fips

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Fips
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From:Germany-Heidenheim
Registered: Apr 2001

posted 04-04-2001 04:26 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
?

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