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Author
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Topic: FMV
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psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 04-13-2001 06:35 PM
Why doesn't someone create a tool or an add-on for the editor or everything is possible, to add FMV in our levels? I need just to add my end title FMV at the end of my level, not a great thing, I hope....------------------ | |--->> psiko <<---| | IP: Logged |
WereWolf Junior Member Posts: 6 From:France Registered: Apr 2001
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posted 04-14-2001 11:36 AM
Hi Psiko I guess we don't need a special tool to do that. We only need that Eidos explains us how to use the FMV command in the script file.. To build a bik file it's easy just get the video converter here : www.radgametools.com (it's free). CU WereWolf
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tomoko Member Posts: 84 From:Austria Registered: Jan 2001
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posted 04-14-2001 11:44 AM
In the Original TR4 Script I've found this lines:[Level] Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002 UVrotate= 8 Layer1= 160,160,192,7 Legend= Cambodia, 1984 ResidentCut= 1,5 ResidentCut= 2,6 ;Cut= 6 LoadCamera= 7835,-569,88960,5000,-323,88346,20 Name= Angkor Wat YoungLara= ENABLED Horizon= ENABLED Level= DATA\ANGKOR1,110 [Level] ;FMV= 1,0 Layer1= 160,160,192,7 ResidentCut= 1,7 ResidentCut= 2,8 LoadCamera= 82362,-258,18777,84018,-1495,20276,33 ResetHUB= 3 Name= Race For The Iris YoungLara= ENABLED Horizon= ENABLED Timer= ENABLED Level= DATA\ANG_RACE,110 but I don't know how to use this lines(and also the numbers behint it) Tomo
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gangstaplay Member Posts: 44 From:Isle of Wight, UK Registered: Jan 2001
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posted 04-14-2001 03:08 PM
OK - I was looking into this but I believe that we cannot accomplish it by simply modifying script files. As the game uses Bink Video, you will find in your original TR4 directory a DLL called 'binkw32.dll'. I am pretty sure, after looking into licensing Bink myself, that this progam allows the game to show cutscenes - if you search your LE directory no such file can be found! Consequently the assumption can be made that if the dll is copied into the LE directory then videos can be shown! (It is also found on the TR Chronicles CD). We will, of course, need to figure out the script file format.Why did Eidos not give us the dll in the original setup, though? Eidos would probably need to purchase a lisence for the new installation which would not be cheap and thus they might avoid it - thinking it not worthwhile. As a spare-time programmer, I know that DLL's are linked at run-time (dynamically) and command references are built into the main game executable. It would be possible for the game to be re-compiled without linking code for the LE distribution but I am not certain that they would bother. I am also unsure of the legalitys of exploring this area but it makes sense that if linking code is left in the game then why not use it? Basically what I mean is that if you want to show videos in LE games then a step in the right direction might be to copy 'binkw32.dll' from your TR4 or TRC directories into your LE one. I'd be interested if anyone comes up with anything so you can IM me: gangstaplay@hotmail.com. Bye, The Gangsta (Ben) IP: Logged |
Trocinth Member Posts: 122 From:Bronx, New York, USA Registered: Dec 2000
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posted 04-14-2001 04:36 PM
What I wish Eidos would tell us is how to make those in-game cutscenes. It's too bad there isn't a way to program Lara to walk (or climb, jump, etc.) without input from the player. I'm sure we'd see a whole new way of designing levels once things became more plot driven. IP: Logged |
Michiel Member Posts: 216 From:14th floor Registered: Jan 2001
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posted 04-15-2001 01:30 AM
I think you must use a animation editor for cut-scenes. In the level editor, you must put a cutscene trigger with a number. That number must be put in script.txt to tell what cut-scene to play. I think it's in the cutseq file from the original TR, but it only includes the cut-scenes from the original games. Maybe a animation or cut-scene editor is needed for this.IP: Logged |
WereWolf Junior Member Posts: 6 From:France Registered: Apr 2001
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posted 04-15-2001 10:30 AM
Of course we need bink32.dll but if you own TR4 it's not a problem.Cut scenes and Fmv are not treated the same. Like someone said (Michiel ?) cut scenes are linked to the level itself - probably called from a trigger. The fmv are simply called by the script file like it has always been I think. Just have to find out the correct syntax for the TR4 Fmv command. WereWolf IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 04-15-2001 02:58 PM
find it!  ------------------ | |--->> psiko <<---| | IP: Logged |
psiko Member Posts: 454 From:Rome Registered: Mar 2001
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posted 04-19-2001 03:18 PM
I AM WAITING FOR YOU BOYS! I am already preparing my end title FMV.... so, are you working on it to solve the problem???? THANX!  ------------------ | |--->> psiko <<---| | IP: Logged |