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Author Topic:   FMV
psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 04-13-2001 06:35 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Why doesn't someone create a tool or an add-on for the editor or everything is possible, to add FMV in our levels? I need just to add my end title FMV at the end of my level, not a great thing, I hope....

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| |--->> psiko <<---| |

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WereWolf
Junior Member

Posts: 6
From:France
Registered: Apr 2001

posted 04-14-2001 11:36 AM     Click Here to See the Profile for WereWolf     Edit/Delete Message   Reply w/Quote
Hi Psiko

I guess we don't need a special tool to do that.
We only need that Eidos explains us how to use the FMV command in the script file..

To build a bik file it's easy just get the video converter here : www.radgametools.com
(it's free).
CU

WereWolf


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tomoko
Member

Posts: 84
From:Austria
Registered: Jan 2001

posted 04-14-2001 11:44 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
In the Original TR4 Script I've found this lines:

[Level]
Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002
UVrotate= 8
Layer1= 160,160,192,7
Legend= Cambodia, 1984
ResidentCut= 1,5
ResidentCut= 2,6
;Cut= 6

LoadCamera= 7835,-569,88960,5000,-323,88346,20
Name= Angkor Wat
YoungLara= ENABLED
Horizon= ENABLED
Level= DATA\ANGKOR1,110

[Level]
;FMV= 1,0
Layer1= 160,160,192,7
ResidentCut= 1,7
ResidentCut= 2,8

LoadCamera= 82362,-258,18777,84018,-1495,20276,33
ResetHUB= 3
Name= Race For The Iris
YoungLara= ENABLED
Horizon= ENABLED
Timer= ENABLED
Level= DATA\ANG_RACE,110

but I don't know how to use this lines(and also the numbers behint it)


Tomo

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gangstaplay
Member

Posts: 44
From:Isle of Wight, UK
Registered: Jan 2001

posted 04-14-2001 03:08 PM     Click Here to See the Profile for gangstaplay   Click Here to Email gangstaplay     Edit/Delete Message   Reply w/Quote
OK - I was looking into this but I believe that we cannot accomplish it by simply modifying script files. As the game uses Bink Video, you will find in your original TR4 directory a DLL called 'binkw32.dll'. I am pretty sure, after looking into licensing Bink myself, that this progam allows the game to show cutscenes - if you search your LE directory no such file can be found! Consequently the assumption can be made that if the dll is copied into the LE directory then videos can be shown! (It is also found on the TR Chronicles CD). We will, of course, need to figure out the script file format.

Why did Eidos not give us the dll in the original setup, though? Eidos would probably need to purchase a lisence for the new installation which would not be cheap and thus they might avoid it - thinking it not worthwhile. As a spare-time programmer, I know that DLL's are linked at run-time (dynamically) and command references are built into the main game executable. It would be possible for the game to be re-compiled without linking code for the LE distribution but I am not certain that they would bother. I am also unsure of the legalitys of exploring this area but it makes sense that if linking code is left in the game then why not use it?

Basically what I mean is that if you want to show videos in LE games then a step in the right direction might be to copy 'binkw32.dll' from your TR4 or TRC directories into your LE one.

I'd be interested if anyone comes up with anything so you can IM me: gangstaplay@hotmail.com.

Bye,

The Gangsta (Ben)

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Trocinth
Member

Posts: 122
From:Bronx, New York, USA
Registered: Dec 2000

posted 04-14-2001 04:36 PM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
What I wish Eidos would tell us is how to make those in-game cutscenes. It's too bad there isn't a way to program Lara to walk (or climb, jump, etc.) without input from the player.
I'm sure we'd see a whole new way of designing levels once things became more plot driven.

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Michiel
Member

Posts: 216
From:14th floor
Registered: Jan 2001

posted 04-15-2001 01:30 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I think you must use a animation editor for cut-scenes. In the level editor, you must put a cutscene trigger with a number. That number must be put in script.txt to tell what cut-scene to play. I think it's in the cutseq file from the original TR, but it only includes the cut-scenes from the original games. Maybe a animation or cut-scene editor is needed for this.

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WereWolf
Junior Member

Posts: 6
From:France
Registered: Apr 2001

posted 04-15-2001 10:30 AM     Click Here to See the Profile for WereWolf     Edit/Delete Message   Reply w/Quote
Of course we need bink32.dll but if you own TR4 it's not a problem.

Cut scenes and Fmv are not treated the same.
Like someone said (Michiel ?) cut scenes are linked to the level itself - probably called from a trigger.
The fmv are simply called by the script file like it has always been I think.
Just have to find out the correct syntax for the TR4 Fmv command.

WereWolf

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 04-15-2001 02:58 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
find it!

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| |--->> psiko <<---| |

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psiko
Member

Posts: 454
From:Rome
Registered: Mar 2001

posted 04-19-2001 03:18 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I AM WAITING FOR YOU BOYS! I am already preparing my end title FMV.... so, are you working on it to solve the problem???? THANX!

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| |--->> psiko <<---| |

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