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Author Topic:   problems with triangular polygons in strpix3 (beta)
doron
Member

Posts: 227
From:rishon le zion , IL
Registered: Apr 2001

posted 04-26-2001 02:02 PM     Click Here to See the Profile for doron   Click Here to Email doron     Edit/Delete Message   Reply w/Quote
I have been creating model of lara's head with sun glasses using strpix3 but I can't flip or rotate a triangular polygons so lara's head has no face, does anyone know if there is a new version of the strpix? (not the BETA version).

PLEASE HELP!!

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<><> Doron <><>

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Fips
Member

Posts: 120
From:Germany-Heidenheim
Registered: Apr 2001

posted 04-26-2001 02:08 PM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
try this link: http://www.geocities.com/cyber_pascal/Main.htm


Fips

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visit my page and geht lots of textures and all the TR4 Wad's at: http:you.are.at/fips

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Turbo Pascal
Member

Posts: 67
From:
Registered: Dec 2000

posted 04-26-2001 04:28 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

>I have been creating model of lara's head >with sun glasses using strpix3 but I can't >flip or rotate a triangular polygons so >lara's head has no face, does anyone know >if there is a new version of the strpix? >(not the BETA version).
>PLEASE HELP!!

Nope, there is not any new strpix3 with correct triangular texturing.

Maybe i will spend some times this weekend in this problem, i will ask to my friend and master modeler E.popov about how texture correctly triangular polys.

Stay tuned.

t.p.

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