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Author Topic:   "How can I..... :2" Trigger problems !!!
FZ
Member

Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-02-2001 12:22 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
I've used 4 pushable objects..I want to move them on a floor..then they must active a trigger..How can I make only an event divided for 4 pushable objects?? What can i do???
Please! Tell me what kind of trigger (and setting) I must use!!!
Thanx!

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 05-02-2001 01:16 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Set the squares that the objects will be pulled onto as a heavy triggers, then trigger the door to it with 1 & 2 in the ocb for the first trigger, then 3, then 4 then 5 for the others

Col.

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[This message has been edited by Colin Grigson (edited 05-02-2001).]

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Emma P
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From:Suffolk, England
Registered: Apr 2001

posted 05-02-2001 01:24 AM     Click Here to See the Profile for Emma P   Click Here to Email Emma P     Edit/Delete Message   Reply w/Quote
When setting the trigger for the pushable objects you need to press "o" to bring up the ocb. For the first object click on the number 1. For the second, number 2, and so on. For the last piece, make sure you click on the the 2 remaining numbers (which should be 4 and 5) so that in all, you have each number clicked. This should mean that when she pushes the last object into place it will know that it is the last piece of the puzzle. Also make sure you set the trigger type to heavy. Hope this helps.

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-02-2001 02:37 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
Thanks!
I'll try your suggest!
But..if I'll have other problem??
Do you 'll help me??

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-02-2001 03:36 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
you guys are mistaken the OCB menu for the TRIGGER MENU!

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-02-2001 06:54 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
...it doesn't function!!!!

I must use the pushable objects trigger and another trigger (for example, a music)
WHAT I can set as heavy and..this trigger will be divided into 1..2..3..4&5 on the trigger setting..or the other trigger??
I can't overlap special trigger...
..if I follow your suggest...why?????

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Colin Grigson
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Posts: 776
From:LONDON, ENGLAND
Registered: Jan 2001

posted 05-02-2001 07:19 AM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
Click on the object, now the square for the trigger, then in the trigger box set it to heavy, then 1 & 2 in the trigger ocb, then 3 for the next and so on. Then click on the door then click on each of the heavy trigger squares pressing the pink trigger button for each one to trigger the door to all four.

Col.

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[This message has been edited by Colin Grigson (edited 05-02-2001).]

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-02-2001 03:53 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
FZ prova a fare così: crea una stanza NON connessa alle altre, o un posto dove lara non può arrivare e che non può vedere.... metti un rolling ball a qualche click dal pavimento, e setta gli heavy triggers per il rolling ball (1-2-3-4,5) come ti hanno detto, cioè sotto le posizioni finali degli oggetti che sposti, e premendo i relativi ocb dei vari pushable obect (1-2-3-4,5) rispettivamente, in modo che QUANDO TUTTI I PUSHABLE OBJECT sono nella loro posizione VIENE ATTIVATO IL ROLLING BALL! metti sul quadrato sotto il rolling ball un heavy trigger, per esempio per la porta che vuoi aprire.... e poi tutti i trigger che vuoi, per esempio un CD trigger.... ebbene, appena cade il rolling ball sul quadrato, cioè appena tutti i pushable sono nella loro posizione finale, tutti i trigger che hai messo si attiveranno..... se vuoi settare un terremoto che duri qualche secondo, o cmq un evento a tempo, metti il nullmesh dove vuoi il terremoto o questo evento, poi un trigger (o un heavy trigger) sotto il rolling ball, fai scivolare il rolling ball e alla fine della sua corsa metti un antitrigger! hope this helps!

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| |--->> psiko <<---| |

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-02-2001 05:01 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
FZ, check out my tutorial on my site if you still don't get it!

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-03-2001 05:00 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
scusa, ho scritto male.... non devi settare HEAVY trigger per il rolling ball, ma HEAVY SWITCH trigger! sempre nelle stesse modalità che descrivo prima, con me funziona, se ho capito il tuo problema...... ciao! dimmi se è questo quello che volevi!

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| |--->> psiko <<---| |

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-04-2001 01:08 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
Ho paura di no Psiko..grazie lo stesso!

Cmq lo facevo quello che mi dicevano..ma lo facevo con un oggetto abbastanza idiota..una botola! Ma che non funziona!

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-04-2001 01:10 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
THANKS to ALL!!!!

[This message has been edited by FZ (edited 05-04-2001).]

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-04-2001 02:17 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
would you guys mind writing in English, since most of us don't have the gift of speaking Spanish...

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-04-2001 02:22 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
It's ITALIAN!

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-04-2001 06:55 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
FZ, in pratica vuoi realizzare un enigma di questo tipo, vero? 4 oggetti che devono essere spostati in una precisa posizione, e solo allora attivano la botola? cioè tipo il puzzle dei 4 globi in TR4? se sì, posso inviarti per email un file di istruzioni che ho trovato su un sito per realizzare la cosa: praticamente è come ti ho spiegato prima, ma per sintesi ho scritto male! in quelle istruzioni invece c'è scritto tutto "passo x passo".... è in inglese, fammi un cenno!

FZ, I can simply send to you an istruction file to realize "step by step" your puzzle , I found this istruction in a site...

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| |--->> psiko <<---| |

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-04-2001 07:37 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
and then Driber_IF.... don't you know where Rome is?

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| |--->> psiko <<---| |

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Driber_IF
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From:Den Haag, The Netherlands
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posted 05-05-2001 07:01 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ok, sorry, Italian then
It's still a language most of us can't understand.
Or don't you want help from people who only speak English?

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-05-2001 07:53 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
IT doesn't function!
I've followed your suggest..the site..the tutorial..but I use a pushable object and the trigger go on....And If I use other pushable objects the trigger repeat its duty...WHY??????????????

HELP ME!!!!!!!!!

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-05-2001 09:14 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
HELP ME!!!!!!!!

I'M SERIOUS!!!!!

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-05-2001 10:46 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ok, send me your project (zipped ofcourse) and I'll have a look

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-05-2001 10:51 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
Mmmmm.....

Driber, can you make a little prj based on a wad with pushable objects??
I'm using my personal wad...
Please!

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-05-2001 10:59 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
sure, no problem

I can use a wad with all 4 pushable objects (like the libary) to see how you set your triggers

as long as you didn't use Pushable_object5 in your level, it's ok

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FZ
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From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-05-2001 12:25 PM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
I'm using pushable_object5
...

Why I can't use it??
It function with my previous trigger...but doesn't function when I use it for a group of same triggers...my problem...

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Driber_IF
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Posts: 823
From:Den Haag, The Netherlands
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posted 05-05-2001 01:25 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
ok, then simply make a wad withe ONLY the pushable_object5 and send it along with your project

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-05-2001 02:10 PM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
Trigger behaviour is so different from other pushable objects??
Is there a way to use it as other objects???
..no????
I've used this wad http://www.tombraiderchronicles.com/cgi-bin/downloads/dl.pl?movablecoastal

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-05-2001 05:06 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
FZ.... I HAVE a little PRJ with TWO pushable objects.... the meaning is the same, after you understand how it works.... and I have also the instructions.... so why don't you want MY HELP????

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| |--->> psiko <<---| |

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psiko
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Posts: 454
From:Rome
Registered: Mar 2001

posted 05-05-2001 05:18 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
FZ, don't you have read my precedent post where I tell you that I can send you all?

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jbc21
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Posts: 123
From:Eilat, Israel
Registered: Feb 2001

posted 05-06-2001 12:33 AM     Click Here to See the Profile for jbc21   Click Here to Email jbc21     Edit/Delete Message   Reply w/Quote
FZ, I also did a level with exactly the same sketch: 4 pushable objects opening a door when all 4 are placed IN THE CORRECT PLACES.
I'm using a custom wad built with TRWest and used the pushable column from the Catacombs wad (don't remember the number). I put 4 heavy triggers for the pushables on 4 differents squares (where I want the pushables to go). Each of these triggers receives also a different ordering number (1, 2, 3,4 AND 5 in the trigger message box) and, finally, I place 4 simple triggers for the door, each over the 4 heavy triggers. Not only the door opens when all 4 columns are placed but also when each column is placed on its own square.
This works perfectly and if it doesn't for you, maybe it has to do with the object you are using...
I hope this can help... If you want more details, mail me (jbckimby@hotmail.com)

Jb

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Driber_IF
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From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-06-2001 03:19 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
no, the triggers for an object stay the same if you use another WAD, as long as the SLOT NUMBER stays the same!

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FZ
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Posts: 37
From:Anzio, ROME Italy
Registered: Dec 2000

posted 05-10-2001 03:22 AM     Click Here to See the Profile for FZ   Click Here to Email FZ     Edit/Delete Message   Reply w/Quote
I've solved my problem!!!!!!!!!!!!!
Thank you to all!!!!!



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