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Author Topic:   level load problem
Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-04-2001 09:13 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
I've made 2 levels. I created a finish trigger with the value "2" at the end of the first level.
When Lara hits the trigger, level 2 begins to load, but when the load is complete, the game crashes back to windows.
Anyone know this problem and know how to fix it?

(ps. level 2 works fine when I select it from the NEW GAME menu)

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Custom TR levels, textures and other TR goodies on www.driber.cjb.net

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Michael P
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Posts: 205
From:
Registered: Apr 2001

posted 05-04-2001 09:36 AM     Click Here to See the Profile for Michael P   Click Here to Email Michael P     Edit/Delete Message   Reply w/Quote
It may be the missing load screen issue. Make sure that in your scipt file the load screen parameters point to a room that exists in the level. To do that start the level position Lara so that she has a nice view somewhere and hit F1. Note the parameters and put them into your script file. Maybe this helps...?

By the way, was just starting to play your Underground Tomb of Ramses Level and do not find that your walkthru and the level match at all??? I have picked up one star and placed it, ran across the fires, picked up a Red Starkey and pulled the lever to get back into the starting area. What do I do now with the red star? Cannot find anything??

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HAPPY RAIDING!
Michael.

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Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-04-2001 11:11 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
nope, that's not it I'm afraid
if you played level 2 (underground tomb of ramses) you coul've seen that the load screen works fine (it points at the firechase area)

the 4 red starkeys need to be placed in the 4 keyholes next to the big door in de puzzle room (main room)

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Custom TR levels, textures and other TR goodies on www.driber.cjb.net

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torrok
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Posts: 114
From:Roebling, NJ, USA
Registered: Jan 2001

posted 05-04-2001 02:41 PM     Click Here to See the Profile for torrok   Click Here to Email torrok     Edit/Delete Message   Reply w/Quote
did you make sure that the script.txt file has the levels in the right order. If you make a jump into a level that is not there the game will crash back to the desktop

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Elpasodude
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Posts: 1090
From: *~*~MARS*~*~
Registered: Apr 2001

posted 05-04-2001 04:03 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
Is the load screen for lv:1 OK?

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Take the blue pill, and you wake up in your bed, and believe what ever you want to believe.

Take the red pill, you stay in wonderland, and I show you just how deep the rabbithole goes.---Morpheus

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Driber_IF
Member

Posts: 823
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 05-05-2001 06:15 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
yes on both I'm afraid

1. the script seems fine, because I can start both levels fine when I go to the NEW GAME menu

2. the load screen for level1 also works, or else the game would crash BEFORE loading the second level.

the game only crashes when level 2 is loaded AFTER level 1 and it's the same crash you get when Lara isn't placed in the level, but she is.....she really is.....

Any more suggestions anyone????
Is there someone who also made levels that follow each other?

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Custom TR levels, textures and other TR goodies on www.driber.cjb.net

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